Moderators: Calilasseia, DarthHelmet86, Onyx8
Wortfish wrote:Calilasseia wrote:
Item one: just because one person thought it was impossible to provide a testable natural process to explain a given phenomenon, doesn't mean no one ever will.
Item two: Wallace didn't have access to modern data, which as I demonstrated conclusively in my expositions on FOXP2 and ASPM, do point conclusively to strong positive selection acting upon the genes responsible for our increased brain capacity.
Item three: relying on an obsolete article to try and invalidate modern scientific findings unknown to the author of said obsolete article, is exactly the sort of duplicitous tactic creationists routinely resort to, in the hope that their target audience won't notice the shell game being played before them. Unfortunately for said creationists, it doesn't work with people who paid attention in science classes.
In the article, Wallace makes a very good case about the human brain. It uses up a lot of energy, and its size makes childbirth difficult and sometimes dangerous. Modern science has supported Wallace's contentions. The benefit for survival is dubious because Wallace suggests that the brain is twice as big as would be needed for a primitive hunter-gatherer that lived 100,000 years ago. However, it is the right size for a philosopher or scientist who lives today. Wallace also suggests that the human hand is far too dextrous for using only stone implements, the larynx too perfect and attuned to making musical sounds and so on. The basic point is that natural selection can only favour that which we can immediately use for our survival and reproduction. But humans appear to have faculties that go beyond this biological need...hence special creation.
Shrunk wrote:One more question, to the general audience: Is it time to bring the Dunsapy Award out of retirement?
theropod wrote:[
You have no idea how much skill and motor control is required to make a fine stone tool. Think it's a breeze? Try it. Take a hunk of bone and use it as a tool to work knappable stone to turn out a projectile capable of both flying true and being deadly. Your opinion will change rapidly. Well, probably not since you already just "know" so much about the subject.
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RS
Calilasseia wrote:Meanwhile, I'm still interested to see if an answer is forthcoming to the question I posed here, namely:
Tell me exactly how you propose to differentiate, in a reliable manner, between entities purportedly "designed", and entites "not designed". Only this question cuts to the heart of the entire "designed" assertion, and as a corollary, to the "created" assertion in addition.
Wortfish wrote:Calilasseia wrote:Meanwhile, I'm still interested to see if an answer is forthcoming to the question I posed here, namely:
Tell me exactly how you propose to differentiate, in a reliable manner, between entities purportedly "designed", and entites "not designed". Only this question cuts to the heart of the entire "designed" assertion, and as a corollary, to the "created" assertion in addition.
So, even if we determined that some biological feature was designed...
Wortfish wrote:theropod wrote:[
You have no idea how much skill and motor control is required to make a fine stone tool. Think it's a breeze? Try it. Take a hunk of bone and use it as a tool to work knappable stone to turn out a projectile capable of both flying true and being deadly. Your opinion will change rapidly. Well, probably not since you already just "know" so much about the subject.
![]()
RS
The Stone Age ended only a few thousand years ago. The stone tools used 5000 years ago are fairly sophisticated compared to 200,000 years ago when humans became anatomically modern. However, Wallace argued that our dexterity is just too precise since it allows us to handle complex machinery and play delicate musical instruments.
Wortfish wrote:Calilasseia wrote:Meanwhile, I'm still interested to see if an answer is forthcoming to the question I posed here, namely:
Tell me exactly how you propose to differentiate, in a reliable manner, between entities purportedly "designed", and entites "not designed". Only this question cuts to the heart of the entire "designed" assertion, and as a corollary, to the "created" assertion in addition.
Natural Selection is a blind watchmaker that designs without foresight.
Wortfish wrote:So, even if we determined that some biological feature was designed
Wortfish wrote:it could be argued that evolution did it.
Wortfish wrote:But are you referring to design evident in Nature beyond biology?
Wortfish wrote:
The Stone Age ended only a few thousand years ago. The stone tools used 5000 years ago are fairly sophisticated compared to 200,000 years ago when humans became anatomically modern. However, Wallace argued that our dexterity is just too precise since it allows us to handle complex machinery and play delicate musical instruments.
Wortfish wrote:theropod wrote:[
You have no idea how much skill and motor control is required to make a fine stone tool. Think it's a breeze? Try it. Take a hunk of bone and use it as a tool to work knappable stone to turn out a projectile capable of both flying true and being deadly. Your opinion will change rapidly. Well, probably not since you already just "know" so much about the subject.
![]()
RS
The Stone Age ended only a few thousand years ago. The stone tools used 5000 years ago are fairly sophisticated compared to 200,000 years ago when humans became anatomically modern. However, Wallace argued that our dexterity is just too precise since it allows us to handle complex machinery and play delicate musical instruments.
Wortfish wrote:The Stone Age ended only a few thousand years ago. The stone tools used 5000 years ago are fairly sophisticated compared to 200,000 years ago when humans became anatomically modern.
Calilasseia wrote:
In that case, you've just made it even harder to determine what is purportedly "designed" and what isn't. Because you've just admitted that there exists at least one natural process that "designs" entities. And in doing so, made it even harder to answer my question.
Well, the whole point of my question is to demonstrate that "design" is anything but "evident", and indeed is frequently so regardless of the nature of the entities being considered apposite to apply the question to. Which you will discover yourself if you attempt an answer thereto. It seems you're in need of a little help here. So, to start of, think carefully about a rigorous definition for "design". You will find this exercise to be of great utility value.
Wortfish wrote:No. The stone tools of the Neolithic period require greater dexterity than the much more primitive tools of the Lower Paleolithic when modern humans first emerged. Our hands are better adapted to dealing cards than chipping away at stones:
Wortfish wrote:Calilasseia wrote:
In that case, you've just made it even harder to determine what is purportedly "designed" and what isn't. Because you've just admitted that there exists at least one natural process that "designs" entities. And in doing so, made it even harder to answer my question.
I only accepted that natural selection is proposed to explain the appearance of design, not that it does.
Wortfish wrote:The evidence is not especially convincing.
Wortfish wrote:However, natural selection is regarded as a blind watchmaker whose design without foresight is "bottom-up" whereas Paley's watchmaker argument implies a "top-down" design.
Wortfish wrote:The two ought to be discernible, but not easily, since bottom-up designs are just assemblies of existing parts , opportunistically constructed without much planning. Top-down design requires envisaging the whole as a system, not just as an assembly, before the design is implemented.
Wortfish wrote:Well, the whole point of my question is to demonstrate that "design" is anything but "evident", and indeed is frequently so regardless of the nature of the entities being considered apposite to apply the question to. Which you will discover yourself if you attempt an answer thereto. It seems you're in need of a little help here. So, to start of, think carefully about a rigorous definition for "design". You will find this exercise to be of great utility value.
I don't think there is a rigorous definition of design.
Wortfish wrote:Paley only claimed that it was intuitively obvious.
Wortfish wrote:It is a matter of subjective interpretation and not based on any objective criteria.
Wortfish wrote:Some see design when others see no design.
Calilasseia wrote:
If you don't find the contents of several thousand peer reviewed scientific papers on the subject convincing, this speaks volumes about your prejudices, and nothing about the content of those papers.
Even without my experience in software development, I can see that your view of human design activity is woefully simplistic, to the point of being misleading. Most software development I've encountered in my long association therewith, has been a sometimes labyrinthine mix of the two approaches, frequently out of necessity. Plus, modern software projects have a habit of running into what is termed "unexpected use cases", that render any vision of a top-down approach useful only for strategic guidance, with the understanding that specification assertions arising therefrom, may have to be thrown out of the window altogether if the development process demands it.
In short, trial and error still looms large, even in so-called "mature" technologies, and even more so in infant ones. The latter being beautifully exemplified by this hilarious collection of film footage, documenting the early history of human attempts to build working aircraft:
Well that's going to kill any attempt to answer my question right from the start, if this assertion is true. Which I doubt strongly, not least because I'm aware of several attempts to provide such a definition. One typical example of the product of such attempts, being to define design as "the manipulation of entities to produce another entity in pursuit of a goal". Of course, whether such manipulation succeeds in producing a new entity, or whether that entity, if produced, successfully attains that goal, are themselves separate questions. I don't propose this as being the last word on the subject, because I'm aware that the taxonomic question is itself fairly involved, but also because I'm aware that the taxonomic problem is only a first step in a proper analysis.
Of course, if we take that example definition, the moment a goal is absent from the picture, then "design" fails to apply, as thus defined. Which becomes a serious, possibly even critical, problem for your apologetics. Not least because the entire teleological edifice you're trying to prop up is predicated upon a goal being present.
How can something be "intuitively obvious" if you don't know what the fuck you're talking about or dealing with? Indeed, the very concept of 'intuition' implies a certain minimum knowledge base to draw upon, even if that knowledge was not acquired in a systematic manner. Because, without a certain minimum knowledge base to draw upon, any thoughts in the requisite realm reduce to mere fantasising.
Oh wait, didn't a large part of Dembski's output consist of the claim that he had found objective criteria upon which to determine "design"? The subsequent determination by properly trained mathematicians, that his claims were risibly hyperbolic, does not affect the existence of those claims, of course.
Sendraks wrote:
AT this point you're just choosing to ignore what Theropod has said about the dexterity required to craft stone tools, even primitive ones from over a million years ago. Its an inconvenient fact that you don't want to engage with and instead you're blundering on with your absurd fantasy.
Also - our hands, are not wonderfully specialised or particularly amazing. They're actually spectacularly unspecialised and un-adapted, They're pretty much a basal form, compared to the far more specialised "hands" of canines and felines.
Again, the hand of man contains latent capacities and powers which are unused by savages, and must have been even less used by palæolithic man and his still ruder predecessors. It has all the appearance of an organ prepared for the use of civilized man, and one which was required to render civilization possible.
proudfootz wrote:
Did god design hands to accommodate his plan for playing cards, or did humans design cards to be fit the hands we have?
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