Sure it is.
Bought Dragon Age Ultimate from Steam, so I'm playing that.
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paceetrate wrote:Legend of Grimrock is out on Steam, finally. May have to snag that when I get home tonight. Yay, indy dungeon-crawly goodness.



Tursas wrote:paceetrate wrote:Legend of Grimrock is out on Steam, finally. May have to snag that when I get home tonight. Yay, indy dungeon-crawly goodness.
Played a few hours of this. Quite immersive, plays nicely and is very pretty. Could use a bit more background story, but maybe it'll come later.
If you liked Dungeon Master or the Eye of the Beholder series, get this.
http://www.grimrock.net






wunksta wrote:
http://www.raphkoster.com/2012/03/13/x-isnt-a-game/
I'm of the mind that a game doesn't need to have set goals or objectives, but can be something that you control and experience for enjoyment.
That said, I think $10 is a little high for an hour's worth of play time, so I haven't purchased or played it yet.

Thommo wrote:I have never understood where all this obsession with classifying video games as "art" has come from.
There's an art to taking a piss without splashing your feet, does that somehow make urinating more moving than watching your team win the world cup at football, because someone has judged football merely "a game"?
I feel similarly about the term "game", football and "eye-spy" have just about nothing in common, does the label somehow matter?

CdesignProponentsist wrote:You have to draw circles around things and give them a label. That's just how language works. Giving everything with subtle nuanced differences different names just becomes too tedious.
CdesignProponentsist wrote:Video games are art in very much the same way a motion picture or a graphic novel is art.
CdesignProponentsist wrote:Both football and eye-spy are done for entertainment, have a rule set and at least one or more subjective or objective goals. Pissing in a bowl without sploshing your feet would not really fit this criteria (with the exception of the last).



Thommo wrote:Pretty much anything interactive has rules and limitations though, that's a product of it being interactive and has little to do with its classification as a game or art (think, doing the account books on an excel spreadsheet for example).
wunksta wrote:Minecraft, Gary's Mod, Falling Sand, Second Life, and tons of other sand box type games are all fairly loosely structured games without set goals, rules, or objectives really. They have bases for interaction, and physics type programs for people to work within, but they are not like other type of games where you compete or win against something. The are just interactive visual programs that contain art that people play for enjoyment. 'Video games' for short.


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