A question from my seven year old son
Moderators: kiore, Blip, The_Metatron
ScholasticSpastic wrote:...
Warp factors are arbitrary units of speed which are inconsistently applied to conceal the plot devices necessary to move a story forward.
...
Happens constantly in all versions, driving hard-core fans nuts because the mechanical capabilities of the warp drive, impulse drive, and the shuttles vary violently from episode to episode. When the first Star Trek role-playing game came out, this characteristic was written into the rules. Unlike most science fiction RPGs, no maps with star systems, distances, and travel times was provided. The instructions specified that all this information should be made up according to the requirements of whatever adventure was being run.
THWOTH wrote:
I will be writing PERSONALLY to our chairman, a Mr McC, this very evening.
ScholasticSpastic wrote:John Platko wrote:
I'll take that as a, no - you can't point to credible physicists who explain why they don't accept the science of entanglement as our current best representation of reality - including spooky action at a distance. Why not just say so?
I can see that, rather than shifting your lazy ass and learning about what you're trying to discuss, you continue to feel more comfortable relying on proclamations from authority figures. There is no such thing in science. A scientist is only an authority to the extent that they competently utilize the scientific method, which includes the correct employment of the null hypothesis in every experimental design.
I am disengaging from your trolling now.
crank wrote:Which book, Formless Ends? [that's a bit of a tangle]
ScholasticSpastic wrote:It isn't.
CarlPierce wrote:Would we be able to detect anything that might move faster directly ? Light after all is the means by which we detect most things. So maybe light is just the fastest thing we can detect.
ABSTRACT
The problem of detecting faster-than-light particles is reconsidered in relation to Tolman's paradox. It is shown that some of the experiments already under way or contemplated must either yield negative results or give rise to causal contradictions.
Received 23 June 1969
Thus, for our purposes, we can use the following to describe FTL travel. Consider some observer traveling from point A to point B. At the same time this observer leaves A, a light beam is sent out towards the destination, B. This light travels in the area of fairly flat space-time outside of any effects that might be caused by the method our observer uses to travel from A to B. If the observer ends up at B in time to see the light beam arrive, then the observer is said to have traveled "faster than light".
VazScep wrote:Speed of plot. Seems Star Trek is pretty unashamedly guilty:Happens constantly in all versions, driving hard-core fans nuts because the mechanical capabilities of the warp drive, impulse drive, and the shuttles vary violently from episode to episode. When the first Star Trek role-playing game came out, this characteristic was written into the rules. Unlike most science fiction RPGs, no maps with star systems, distances, and travel times was provided. The instructions specified that all this information should be made up according to the requirements of whatever adventure was being run.
Dark energy wrote:i always read somewhere that density becomes infinite which i dont get what the heck it means,but does that mean volume is zero?
D=M/V so if as Volume approaches 0 Then density approaches infinity what is happening to the mass?
please explain ,as i have encountered this line of reading many times.
Return to Physical Sciences & Mathematics
Users viewing this topic: No registered users and 1 guest