Posted: May 28, 2019 3:09 pm
You linked to my post where it says:
To be blunt, stories aren't about well-crafted worlds (a mistake a lot of people make)...
Assuming the OP has a story to tell, then where it's set is something that can be achieved later. Spending time crafting meticulous worlds is the creative development equivalent of tidying your room first, doing a spot of shopping, alphabetizing your CD collection... it's no good having a beautiful world uninhabited by stories, but a good story will happily take root wherever it's planted.