Posted: May 28, 2019 3:09 pm
by Spearthrower
tuco wrote:While OP did not ask for it, s/he needs to get to post-America first. Only then s/he can tell a story about it.



You linked to my post where it says:

To be blunt, stories aren't about well-crafted worlds (a mistake a lot of people make)...


Assuming the OP has a story to tell, then where it's set is something that can be achieved later. Spending time crafting meticulous worlds is the creative development equivalent of tidying your room first, doing a spot of shopping, alphabetizing your CD collection... it's no good having a beautiful world uninhabited by stories, but a good story will happily take root wherever it's planted.