Posted: Apr 19, 2012 2:05 am
by CdesignProponentsist
Thommo wrote:Pretty much anything interactive has rules and limitations though, that's a product of it being interactive and has little to do with its classification as a game or art (think, doing the account books on an excel spreadsheet for example).


Well I don't think very many people do account books on an excel spreadsheet for entertainment reasons. I did mention that as one of the criteria.

wunksta wrote:Minecraft, Gary's Mod, Falling Sand, Second Life, and tons of other sand box type games are all fairly loosely structured games without set goals, rules, or objectives really. They have bases for interaction, and physics type programs for people to work within, but they are not like other type of games where you compete or win against something. The are just interactive visual programs that contain art that people play for enjoyment. 'Video games' for short.


Right, as I suggested, the goals can be subjective or objective. I would consider a sandbox game as having subjective goals.