Posted: Apr 08, 2014 8:02 pm
Mazille wrote:As I said, I'm cool with having the option of savescumming.
Then again, providing that option needs resources from the developers. If those resources are then missing from something more integral to the game's concept, you've actively made the game worse.
I can't imagine the resources need are all that much in most cases. That's because developers themselves likely need some sort of "save state" functionality for testing rather than having to play a game to a certain point every time they want to test a different part of the game.
For playability the best option is to give the player a choice to either have quick saves available or not. I love it when games like Mount and Blade gives that type of option because it almost creates to different types of gaming experiences from the same game with one little option.