Posted: Dec 01, 2017 5:31 pm
by Matthew Shute
Continued from here.

I've been spending some free time building a game inspired by this post:

I'd like a pixel art style life sim/RPG about being a school pupil in the 90s. There'd be procedural world generation. The school life and home life bits could vary quite a lot every time you play. You'd have to deal with all the things you might expect: school work, homework, friendships, petty schoolyard politics. It would be possible to bunk off school altogether and freely roam (procedurally generated streets, shops, houses, school, etc), and your actions in game would influence the opinions of persistent NPCs. You could get into all sorts of trouble; you might easily find yourself getting expelled. Basically you could do pretty much anything that a real school pupil could do, and the consequences would be fairly realistic. However, there should probably be an option to have something like a zombie apocalypse or alien invasion trigger randomly, perhaps two or three years in.

Why? Well, the exact game that I fancy playing doesn't quite exist anywhere as far as I can tell. I'm a fan of sandbox games with RPG elements, such as CKII, where the gameplay is emergent rather than scripted in advance. It sets up some starting conditions, a world to interact with, and leaves you to do whatever you like. The consequences resulting from what you decide to do are what constitute the gameplay, basically. There are many excellent games like this, but I'm yet to find a satisfying one that's exactly like the one I fancy playing. So I thought I'd see how far along I could get with making one, one that'll probably entertain me if no one else - and if I fail miserably, at least I might learn something along the way.

Consider this barely even worth calling pre-alpha, as much of it is at the stage of being a series of ideas, some vaguer than others. There's no graphics, and I'm even toying with the idea of making it all text-based with maybe some ASCII maps to interact with. You can't do anything yet except travel to some locations that appear be in the game, and wait around watching your needs go up.

Here's the code I've got so far.

(31.87 KiB) Downloaded 131 times