Posted: Dec 02, 2017 6:48 pm
by VazScep
The furthest I ever get in writing games like this is the part where I have to do the data entry. I either need to rely exclusively on procedural generation, or figure out a way to trick players into building the world for me, or steal someone else's data.

I'd be interested in how you produced the "World.java" file. There's a lot of raw numbers in that file that I know that, if I were having to enter them manually, I'd easily screw up. Do you have a more robust system?