Posted: May 08, 2019 3:43 pm
by Thommo
Drop chance has also been regulated, meaning the chance of obtaining a specific item can no longer remain static. Instead, a player’s chances of obtaining the desired item must increase with every loot box they open.

In short, with the new regulations, a rare item must be guaranteed to drop within no more than “X” amount of loot box opens. Developers can determine this maximum number “X” at their discretion but are required to be clear about it in the game. In a moment, I'll elaborate on how to strategically set this number for your loot boxes.


If you think you can tell me exactly what that means, that would be great.

For example, let's suppose I want to have a loot drop chance that rises asymptotically from 1% to 100%, with 99% chance after 100 boxes. Is that legal?

I don't think he's clear. There are an awful lot of functions that are monotonic but would not guarantee a drop within X boxes. In practical terms whether the law specifies an upper value for X matters quite a lot too. It also matters whether it's for each specific item in a game, or across classes of item.

But sure, purely academic interest, I'm not selling (or buying) loot boxes in China or anywhere else.