Posted: Mar 06, 2021 2:04 am
by arugula2
Interesting. Combat looks fun... I guess the "card" component is about bringing a handful of spells (12?) from each category to the battle, and they'll rotate randomly as you use them. It's a little gimmicky, but from a Magic player's pov it's probably an interesting dip into the arpg format, and vice versa.

Level design looks too linear & cramped imo. Also, there's no way they're not monetizing decks... it's their thing, it's what they do. Go go D4! :)

Correction: your deck consists of 12 cards. So basically 3 items per spell slot, in 4 categories. Hmm. More gimmicky than I expected. I guess it could be interesting if there's real build diversity.

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:lol: You can buy booster packs which give you more spell options yet somehow that's not a power advantage (especially in early game)? And they unlock unique artifacts? And new classes? Do tell...

Added: published by Perfect World Games, which is an mmorpg factory with lots of subsidiaries... and which apparently is also set to release a janky version of Steam for China. :shifty: