Posted: Apr 15, 2016 2:00 pm
by John Platko
Next I've developed a mechanism that allows me to specify a pick pointer which can later be used to pick a lick in a given part of a region.

You can have any number of pick pointers per region, and also use the definition of a pick pointer for one region in another region. A pick pointer is defined as a set of line segments, (they don't have to be continuous, as in the example I'm about to show). At bar 0 (music bar) the pickpointer picks from the beginning of the first segment, it increments a specified distance along the segment every music bar. When it gets past the end of a segment it jumps to the beginning of the next segment. When all segments have been traversed it starts all over again. This simple mechanism allows for all kinds of picking.

Here's the same path defined in entropy space of two regions. And also a path in sweetnsour space of the first region around a Major blues pentatonic scale.

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The pointer doesn't just pick points on the lines but rather from a distribution defined around the pickpoints of the line. You can make the distribution as tight or as wide as you like. The pick points above had with a very tight distribution from it's defined pickpoint. Here I show a more relaxed distribution space.

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And in the region in the bottom of this chart the distribution is even set wider.

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Of course, at any given time you're picking a specific point. Here's what that would look like for these pickpointer definitions.

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