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EDIT I see this thread has ended up in Pseudoscience. Which I suppose means I have derailed it, by introducing Tsagas and Kashlinsky into it!
"Dark matter" is a perfectly sensible term for matter that is not luminous and therefore cannot be directly detected by any kind of telescope, but for whose existence there is a lot of evidence from its gravitational effects.
kchairman bill wrote:We could set up the whole thing with asymmetric snoods. I know this applies a significant helical stress to the entire map, but we can use the snoods to gauge the net line velocity. This can be shown as the equation, LV = PS x (S + D), where PS is a player's speed (and direction) on a particular line, S is the prevailing strength and D is the direction of flow on a line. If we add the LV across all lines (Total LV), we need to obviously state the direction of travel. It's also worth noting that LV can be gained by moving away from higher stations towards lower ones, and is lost in any converse move. LV may be gained or lost during loop procedures due to the natural gravitational effect of stations and token stacks (which of course add to the weight of the station.)
I know this is complicated stuff, but I think it might have something to teach astronomical physics, not least because though God doesn't play dice, he does love a good game of Mornington Crescent.
chairman bill wrote:We could set up the whole thing with asymmetric snoods. I know this applies a significant helical stress to the entire map, but we can use the snoods to gauge the net line velocity. This can be shown as the equation, LV = PS x (S + D), where PS is a player's speed (and direction) on a particular line, S is the prevailing strength and D is the direction of flow on a line. If we add the LV across all lines (Total LV), we need to obviously state the direction of travel. It's also worth noting that LV can be gained by moving away from higher stations towards lower ones, and is lost in any converse move. LV may be gained or lost during loop procedures due to the natural gravitational effect of stations and token stacks (which of course add to the weight of the station.)
I know this is complicated stuff, but I think it might have something to teach astronomical physics, not least because though God doesn't play dice, he does love a good game of Mornington Crescent.
chairman bill wrote:The theoretical physicist, or the cross-country skier?
Zero energy ontology combined with the TGD analog of large Nc expansion inspires an educated guess about the coefficient of the minimal surface terms and a beautiful connection with p-adic physics and with the notion of finite measurement resolution emerges. The t'Thooft coupling λ should be proportional to p-adic prime p characterizing particle. This means extremely fast convergence of the counterpart of large Nc expansion in TGD since it becomes completely analogous to the pinary expansion of the partition function in p-adic thermodynamics. Also the twistor description and its dual have a nice interpretation in terms of zero energy ontology. This duality permutes massive wormhole contacts which can have off mass shell with wormhole throats which are always massive (also for the internal lines of the generalized Feynman graphs).
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