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Mazille wrote:Also, GW can go and die in a fucking fire, so there's that.
Keep It Real wrote:Mazille wrote:Also, GW can go and die in a fucking fire, so there's that.
Games workshop pissed me off because they dumbed-down all the games to make them more accessible (and far less interesting). They also charge far too much for the figures - that's what you get with a monopoly I suppose. Why do you despise the company? Same reasons?
Keep It Real wrote:I used to have Eldar and Skaven - I was pretty good at painting them up as it goes, had a couple of figures in the local GW window - loved it!
DarthHelmet86 wrote:I picked up the DnD 4th Ed book and it felt wrong. It felt like a MMO in PnP form. There were some good ideas (like 1 HP mass enemies that could make high levels wade through a large army), but the characters and "roles" just felt wrong in a DnD game.
DarthHelmet86 wrote:For starters min/maxers are the bane of my DnD existence. Sure they have fun playing like that, but to me it is the antithesis of the game. Role playing is what it is about, the rules are just there to stop people fighting over who gets to role play first and who gets to kill who. You say a fighter wearing light armour and using a rapier is sub optimal, and I say he is a deadly dextery based killing machine, who thanks to that high dex doesn't need heavy armour and thanks to not wearing heavy armour he can flip around that room murdering everything in sight. He also gets more feats than a rogue, allowing him to be better focused on being a fighting machine. And on top of that he is an interesting character to role play, he isn't the bog standard, he is unique.
There is no right and wrong in a RPG PnP game, there are no roles that need to be filled. There is what you want to do to have a good story and fun. If that happens to be playing things in the most standard min/maxed way possible then good on you and your group. But you will be missing out on the stuff that comes from thinking out of the box. If your DM is only capable of thinking in a way that forces you to play with a tank then that is his fault and it is bringing the game down for the players, unless that is all they are after. There is a reason the 3.5 core books repeatedly go on about playing it your way and the rules being secondary, the fun comes from playing the game how you want not how the rule book tells you.
There are a bunch of characters, who were strong in the game (and not by min/maxing their class) and fun to play that I could never recreate in the more cookie cutter 4E. If you like it good, have fun playing it. But it will never be the kind of game I want to play, it is too focused on locking players into set ways of playing and sucking the unique fun that can be had by creating characters that aren't just standard and the fun that comes from DMing a world that rewards players for doing that.
Ironclad wrote:I got the old D&D Basic set when I was 14 and moved into AD&D within 12 months. Fantastic game. WE flirted with CoC (steady now..) and many other games such as Top Secret before trying Steve Jackson's Car Wars - that was enormous fun, until a good friend with aspergers worked out a win-formula and never lost a game again.
DarthHelmet86 wrote:Ironclad wrote:I got the old D&D Basic set when I was 14 and moved into AD&D within 12 months. Fantastic game. WE flirted with CoC (steady now..) and many other games such as Top Secret before trying Steve Jackson's Car Wars - that was enormous fun, until a good friend with aspergers worked out a win-formula and never lost a game again.
That is one I forgot from my list of games, Call of Cthulhu...amazing rules books. I wouldn't mind finding an experienced DM in that to learn how to really play it properly. A Cthulhy by Gaslight campaign would be super.
Ironclad wrote:DarthHelmet86 wrote:Ironclad wrote:I got the old D&D Basic set when I was 14 and moved into AD&D within 12 months. Fantastic game. WE flirted with CoC (steady now..) and many other games such as Top Secret before trying Steve Jackson's Car Wars - that was enormous fun, until a good friend with aspergers worked out a win-formula and never lost a game again.
That is one I forgot from my list of games, Call of Cthulhu...amazing rules books. I wouldn't mind finding an experienced DM in that to learn how to really play it properly. A Cthulhy by Gaslight campaign would be super.
We have one on the forum. I'll shoot you a PM later or tomorrow, he's in the UK mind.
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