#16
by wunksta » Apr 29, 2012 6:23 pm
Man, this game is going to be so awesome.
They actually upped the difficulty a bit, added more monsters to the areas in the beta, so you should see a marked difference in the game play I think from what I've heard.
The graphics, while impressive, isn't 'Crysis' or anything. It isn't a ground breaking graphical achievement but that's not what it's supposed to be.
The only 'real' complaints that I see are for PvP and the RMAH. But, this game was stated to be completely casual and not intended to be an esport. PvP is not the focus, and is just for fun. Outside of that, the RMAH complaints really have no basis as far as I can see, as during CO-OP, who really cares?
The problem was that players were buying and selling gear and characters constantly in black market organizations, so this makes it safer and even allows players to make some money themselves.
As for 'dumbing down', I disagree. They wanted to get away from cookie cutter builds which were prevalent in the past and allow players to make their own choices which didn't penalize them. They are doing the same thing in WoW as well. There will still be some min-maxing, but for the most part the abilities that are offered are all completely usable and situational for the style you want to play.
I don't really think that managing stats and trees are important or benefit Diablo in anyway. The changes really boil it down to the core concepts and allow some diversity without leaving the possibility for players to get burned by making wrong choices.
The game play, class mechanics and using the skills offered are what should make the game challenging, not 'did I put the points in the right skill/stat?'
Just my opinions, but I am definitely looking forward to wasting a lot of time on this lol
The night is dark and full of terrors...