Hatred. Mass murdering shooter.

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Re: Hatred. Mass murdering shooter.

#41  Postby Scot Dutchy » Dec 17, 2014 7:52 am

quas wrote:How violent can you get? Can you actually make a video game about raping?


In the porn world there are plenty.
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Re: Hatred. Mass murdering shooter.

#42  Postby Rome Existed » Dec 18, 2014 6:34 am

Ven. Kwan Tam Woo wrote:
The_Metatron wrote:Pretend-rape for fun.

Yeah, I'm sure that's healthy.

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I wonder what's next; a game based on child rape?


They already exist in Japan.
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Re: Hatred. Mass murdering shooter.

#43  Postby I'm With Stupid » Dec 18, 2014 7:24 am

quas wrote:How violent can you get? Can you actually make a video game about raping?

That already exists. I'll give you one guess which country that one came from.
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Re: Hatred. Mass murdering shooter.

#44  Postby willhud9 » Dec 18, 2014 6:45 pm

http://www.kotaku.com.au/2014/11/new-study-finds-violent-games-might-actually-curb-real-world-violence/

Not to mention studies like this have shown that violence in video games and other media have actually been linked to decreases in trends of violence among youth.
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Re: Hatred. Mass murdering shooter.

#45  Postby The_Metatron » Dec 18, 2014 8:38 pm

The abstract to that study implies no such thing.

What they don't say is that they studied gamers to see if they were less societally violent after consuming violent videogames.

That study you trotted out (linked from a gamer site), doesn't say that gamers are less violent than their non-gaming peers. It didn't even measure that. It simply tried to connect a decrease in teen violence with an increase in videogame violence consumption overall.

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Re: Hatred. Mass murdering shooter.

#46  Postby willhud9 » Dec 18, 2014 9:08 pm

The_Metatron wrote:The abstract to that study implies no such thing.


This article presents 2 studies of the association of media violence rates with societal violence rates. In the first study, movie violence and homicide rates are examined across the 20th century and into the 21st (1920–2005). Throughout the mid-20th century small-to-moderate correlational relationships can be observed between movie violence and homicide rates in the United States. This trend reversed in the early and latter 20th century, with movie violence rates inversely related to homicide rates. In the second study, videogame violence consumption is examined against youth violence rates in the previous 2 decades. Videogame consumption is associated with a decline in youth violence rates. Results suggest that societal consumption of media violence is not predictive of increased societal violence rates.


You were saying?

What they don't say is that they studied gamers to see if they were less societally violent after consuming violent videogames.


No, but when video game consumption is not connected with increased societal violence the pieces line up.

http://www.tamiu.edu/newsinfo/newsarticles/documents/3-yearoutcome.pdf

Background: In 2011 the field of video game violence experienced serious reversals with repudiations of
the current research by the US Supreme Court and the Australian Government as non-compelling and
fundamentally flawed. Scholars too have been calling for higher quality research on this issue. The
current study seeks to answer this call by providing longitudinal data on youth aggression and dating
violence as potential consequences of violent video game exposure using well-validated clinical outcome
measures and controlling for other relevant predictors of youth aggression.
Method: A sample of 165, mainly Hispanic youth, were tested at 3 intervals, an initial interview, and 1-
year and 3-year intervals.
Results: Results indicated that exposure to video game violence was not related to any of the negative
outcomes. Depression, antisocial personality traits, exposure to family violence and peer influences were
the best predictors of aggression-related outcomes.
Interpretation: The current study supports a growing body of evidence pointing away from video game
violence use as a predictor of youth aggression. Public policy efforts, including funding, would best be
served by redirecting them toward other prevention programs for youth violence.


Another abstract on another study which goes hand in hand with the fact that violent video games do not have a direct causative effect on violence. There is definitely a correlation. It is basic science. Playing violent video games release adrenaline and endorphins and gets the fight-flight response amped up. But a correlation does not equal causation and there is a difference between players acting rudely/aggressively towards other players in the immediate aftermath of a video game and actually premeditating an attack on another person based on their hobby.

That study you trotted out (linked from a gamer site), doesn't say that gamers are less violent than their non-gaming peers. It didn't even measure that. It simply tried to connect a decrease in teen violence with an increase in videogame violence consumption overall.


It did. It said: "Video game consumption is associated with a decrease in youth violence." Violent video game consumption is high. Teen violence is low. Obviously if the two were causative of each other than we would expected teen violence to be high.

Furthermore, I also said studies like this. Plural. That was just one study and I linked another study which actually does directly say video games cannot be attributed for youth aggression. I can probably find a dozen more just on a simple google search alone.
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Re: Hatred. Mass murdering shooter.

#47  Postby The_Metatron » Dec 18, 2014 10:46 pm

No, you're doing it wrong. Unless you separate out the gamers who play the violent games, you can make no such conclusion. For all we know, global warming is calming most teens down, except for the violent gamers.

Per capita is the concept. What Is the behavior of the gamers doing? That is the question.


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Re: Hatred. Mass murdering shooter.

#48  Postby jaydot » Jan 10, 2015 7:36 am

the video is merely a reflection of what already happens around the world every day of the week. it expresses the same nihilistic desire to destroy. if it enables people to satisfy their violent urges using fantasy rather than reality, why not? to argue that this kind of game causes violence is to ignore historical evidence. where were the computer games when ghenghis khan was rampaging across the steppes?
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Re: Hatred. Mass murdering shooter.

#49  Postby tuco » Jan 10, 2015 8:08 am

Behavior of gamers usually consist sitting on their ass, either trolling someone ingame or on the internet or just playing games, improving their hand-eye coordination and problem solving abilities, sometimes getting fat or nerdy, often socializing over text or voice, contributing for free to community with mods, guides, comments, cheats, complaints, suggestions and such.

How about boxing? Could boxing cause violence?

I find the whole debate about games and violence absurd in the context of US culture, society and media. They have live coverage of car chases and movies without shooting are boring. Oh that is why? That is why video games need attention? Do research. Its not like the data are not obtainable. In fact, there is so much data to be mined and analyzed from behavior of gamers that models can be tried before implemented in the so-called real world and simulations run on scale not seen before.

I think Tom and Jerry causes violence. When I saw it for the first time I was like .. wtf? We only had ground hog making chamomile tea for everyone.
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Re: Hatred. Mass murdering shooter.

#50  Postby Scot Dutchy » Jan 10, 2015 9:09 am

I think it is a chicken and egg situation.

One cant exist totally without the other.
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Re: Hatred. Mass murdering shooter.

#51  Postby Varangian » Jan 14, 2015 9:41 am

Simples. Given the large number of gamers and the increased realism of game graphics, we would see a proportional increase in assaults, etc. Yet we don't, which disproves the idea that violent games cause real violence.
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Re: Hatred. Mass murdering shooter.

#52  Postby VazScep » Feb 22, 2015 8:30 pm

Conversely, I play only lame wimpy arty games with no violence in them. For me, it's an escape from my normal homicidal lifestyle.
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