MMO oversaturation

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Re: MMO oversaturation

#21  Postby Rome Existed » Apr 08, 2012 4:07 am

There are good MMOs.

I like World War Two Online Battleground Europe.
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Re: MMO oversaturation

#22  Postby CdesignProponentsist » Apr 08, 2012 4:36 am

Mononoke wrote:KOTOR & neverwinter nights are easily two of the best single player RPGs of all time


I loved the original NWN. It was a nice small party dungeon crawler and how it allowed you to fully build and script for custom maps. Totally sandbox for this armchair programmer :)
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Re: MMO oversaturation

#23  Postby SPMaximus » Apr 08, 2012 9:08 am

Sityl wrote:The only problem with all the MMO's, is that they all suck.

Guild Wars 2 seems to have potential, but so far nothing has come close to wow, and that's DESPITE that fact that it's only 30% the game it used to be.

problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:
:popcorn:
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Re: MMO oversaturation

#24  Postby SafeAsMilk » Apr 08, 2012 10:40 am

xtraordinaryevidence wrote:
SafeAsMilk wrote:I understand they're doing the same thing with the new Dragon Quest. I am not a happy camper.


What?! NOOO!

Yeah, looks like it's not much of a game without the online content. There does seem to be a bit of fan outcry, so maybe they'll get their act together.
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Re: MMO oversaturation

#25  Postby Animavore » Apr 08, 2012 10:43 am

If I wanted to socialise I'd go out my door and meet people in real life.


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Re: MMO oversaturation

#26  Postby Joe09 » Apr 11, 2012 10:02 pm

SPMaximus wrote:
Sityl wrote:The only problem with all the MMO's, is that they all suck.

Guild Wars 2 seems to have potential, but so far nothing has come close to wow, and that's DESPITE that fact that it's only 30% the game it used to be.

problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:


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Re: MMO oversaturation

#27  Postby Xaeryx » Apr 11, 2012 10:08 pm

Guild Wars 2 looks very promising.

No tanks, no healers, no stupid gear grind progression system, no gear-dependent PvP imbalance, and above all, no subscription fee.
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Re: MMO oversaturation

#28  Postby Sityl » Apr 11, 2012 10:37 pm

Joe09 wrote:
SPMaximus wrote:
Sityl wrote:The only problem with all the MMO's, is that they all suck.

Guild Wars 2 seems to have potential, but so far nothing has come close to wow, and that's DESPITE that fact that it's only 30% the game it used to be.

problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:


You need to be introduced to the wonder that is Eve Online


I've spent at least 20 hours trying to figure out Eve online. It's mind-numbingly boring. I wanted to like it cause it was complex, but there's no explanation of how to do anything, beyond a few introductory quests.
Stephen Colbert wrote:Now, like all great theologies, Bill [O'Reilly]'s can be boiled down to one sentence - 'There must be a god, because I don't know how things work.'


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Re: MMO oversaturation

#29  Postby Mazille » Apr 11, 2012 10:58 pm

Joe09 wrote:
SPMaximus wrote:
Sityl wrote:The only problem with all the MMO's, is that they all suck.

Guild Wars 2 seems to have potential, but so far nothing has come close to wow, and that's DESPITE that fact that it's only 30% the game it used to be.

problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:


You need to be introduced to the wonder that is Eve Online

aka: An accounting job you pay for doing.
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Re: MMO oversaturation

#30  Postby CdesignProponentsist » Apr 11, 2012 11:50 pm

Sityl wrote:
Joe09 wrote:
SPMaximus wrote:
Sityl wrote:The only problem with all the MMO's, is that they all suck.

Guild Wars 2 seems to have potential, but so far nothing has come close to wow, and that's DESPITE that fact that it's only 30% the game it used to be.

problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:


You need to be introduced to the wonder that is Eve Online


I've spent at least 20 hours trying to figure out Eve online. It's mind-numbingly boring. I wanted to like it cause it was complex, but there's no explanation of how to do anything, beyond a few introductory quests.


Been there. I played for a while but seems like it is a huge time sink. It is mostly an economic game. You are either making money legitimately through mining, shipping or bounty hunting. Or you are pirating.

Making money legitimately took forevah! And every time a took a risk for a bigger payout, I usually lost my ship and pod killed to boot.
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Re: MMO oversaturation

#31  Postby SPMaximus » Apr 11, 2012 11:51 pm

Mazille wrote:
Joe09 wrote:
SPMaximus wrote:
Sityl wrote:The only problem with all the MMO's, is that they all suck.

Guild Wars 2 seems to have potential, but so far nothing has come close to wow, and that's DESPITE that fact that it's only 30% the game it used to be.

problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:


You need to be introduced to the wonder that is Eve Online

aka: An accounting job you pay for doing.

only if you play it like an accounting job :coffee:


i play Eve
:popcorn:
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Re: MMO oversaturation

#32  Postby Thommo » Apr 11, 2012 11:59 pm

Xaeryx wrote:Guild Wars 2 looks very promising.

No tanks, no healers, no stupid gear grind progression system, no gear-dependent PvP imbalance, and above all, no subscription fee.


Bizarrely, every one of those is a feature I look for in an MMO. :think:
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Re: MMO oversaturation

#33  Postby Joe09 » Apr 12, 2012 12:54 am

CdesignProponentsist wrote:
Sityl wrote:
Joe09 wrote:
SPMaximus wrote:
problem is most MMO's go the WoW style of gameplay route, and WoW sucks, hence most MMO's suck

:coffee:


You need to be introduced to the wonder that is Eve Online


I've spent at least 20 hours trying to figure out Eve online. It's mind-numbingly boring. I wanted to like it cause it was complex, but there's no explanation of how to do anything, beyond a few introductory quests.


Been there. I played for a while but seems like it is a huge time sink. It is mostly an economic game. You are either making money legitimately through mining, shipping or bounty hunting. Or you are pirating.

Making money legitimately took forevah! And every time a took a risk for a bigger payout, I usually lost my ship and pod killed to boot.


yes eve is still trying to figure out how to make the new player experience less suicidal

to survive the early game you have to find a group of people to play with, eve is very much a social game

my corp is currently planning our 2nd annual real life meet up, and we are people from all over the world

and 'legitmate' money making is boring as fuck. killing people while harvesting WH sites is the best way to go
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Re: MMO oversaturation

#34  Postby Joe09 » Apr 12, 2012 12:58 am

you didnt get these Legio Prima Victrix videos from me :whistle:

[youtube]http://www.youtube.com/watch?v=p131gqUs-Cs[/youtube]

[youtube]http://www.youtube.com/watch?v=WO-rsEScWjE[/youtube]

[youtube]http://www.youtube.com/watch?v=kNIG0rfF0iA[/youtube]
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Re: MMO oversaturation

#35  Postby Wuffy » Apr 12, 2012 1:30 pm

Xaeryx wrote:Guild Wars 2 looks very promising.

No tanks, no healers, no stupid gear grind progression system, no gear-dependent PvP imbalance, and above all, no subscription fee.


Also it's designed around the idea that you NEED to move around a lot.
You are supposed to be dodging most blows not stand there and get hit.
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Re: MMO oversaturation

#36  Postby trubble76 » Apr 12, 2012 1:41 pm

I have fallen in love with the King's Bounty RPGs (yes they are based on that old game) and was surprised to learn that a MMO version was due for release soon. I remain highly sceptical, but my overwhleming love for the series might force me to take part. I suppose it depends on cost.

If you are unaware of King's Bounty, shame on you, you can buy them for dirt cheap, give it a whirl. :grin:
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Re: MMO oversaturation

#37  Postby mrjonno » Apr 14, 2012 7:08 pm

Really miss MMO but I met the ultimate boss monster my wife and playing MMO's not compatible with staying married. I manage to get some single player game action as you have the massive advantage of the pause button. But doing a 3 hour instance without interruption is alas not possible.

As for World of Warcraft there is a reason most games look a lot like this and thats because it works
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Re: MMO oversaturation

#38  Postby aban57 » Apr 18, 2012 11:23 am

Sityl wrote:The only problem with all the MMO's, is that they all suck.



Of course they do, that's why millions of people play them... :nono:

A game provides a certain type of fun, if you're looking for a different type, then go for another game.

I play SWTOR, at small doses, and it's nice. Not perfect, but nice. If I didn't like it, I wouldn't play it.

As we say here, don't say it sucks, just say you don't like it. Works for food, movies, games, books.
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Re: MMO oversaturation

#39  Postby Spearthrower » Apr 29, 2012 2:57 pm

Tbh I think the title is also ultimately going to be the resolution. Everyone jumped on the bandwagon when Blizzard started raking in obscene amounts of cash. But there's a limit to the number of people who are going to fork out on monthly subs, and the ones who do are not going to run multiple monthly subs for lots of games because each new game will just cut into their time in others. Saturation is right - the market can't support it, and the majority of these new ones will go down the pan in months.
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Re: MMO oversaturation

#40  Postby tuco » Apr 29, 2012 5:46 pm

I do not think, though I do not have relevant data, that MMO market is over-saturated for the same reasons the Internet is not - the world is not the Northern Atlantic geopolitical and cultural region and many customers/gamers wait around the world for tech/means to be able to hook up. Oh wait, I just contradicted myself? Never mind then .. It was said somewhere that to make money off MMO one needs around 100 - 300k subs. While this number may vary due to different costs of introducing MMO on the market, costs of running them on month to month basis are pretty much predictable and in comparison to revenues from subs not staggering. Now 100 - 300k subs is not really that much considering the potential the market has. My wild guess, though it seems natural, would be that in coming years we will get to see even more diversity among MMOs as more customers will enter the MMO market and more business models will become viable offering different customers products to their liking accordingly.


trubble76 wrote:I have fallen in love with the King's Bounty RPGs (yes they are based on that old game) and was surprised to learn that a MMO version was due for release soon. I remain highly sceptical, but my overwhleming love for the series might force me to take part. I suppose it depends on cost.

If you are unaware of King's Bounty, shame on you, you can buy them for dirt cheap, give it a whirl. :grin:


KB is turn based WTF? Excellent series.
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