Death to MMOs
Moderators: Blip, The_Metatron
tuco wrote:I do not think, though I do not have relevant data, that MMO market is over-saturated for the same reasons the Internet is not - the world is not the Northern Atlantic geopolitical and cultural region and many customers/gamers wait around the world for tech/means to be able to hook up. Oh wait, I just contradicted myself? Never mind then .. It was said somewhere that to make money off MMO one needs around 100 - 300k subs. While this number may vary due to different costs of introducing MMO on the market, costs of running them on month to month basis are pretty much predictable and in comparison to revenues from subs not staggering. Now 100 - 300k subs is not really that much considering the potential the market has. My wild guess, though it seems natural, would be that in coming years we will get to see even more diversity among MMOs as more customers will enter the MMO market and more business models will become viable offering different customers products to their liking accordingly.trubble76 wrote:I have fallen in love with the King's Bounty RPGs (yes they are based on that old game) and was surprised to learn that a MMO version was due for release soon. I remain highly sceptical, but my overwhleming love for the series might force me to take part. I suppose it depends on cost.
If you are unaware of King's Bounty, shame on you, you can buy them for dirt cheap, give it a whirl.
KB is turn based WTF? Excellent series.
Wiðercora wrote:I'm not sure that prohibiting the sale of virtual items will cause the country to collapse.
Wiðercora wrote:I'm not sure that prohibiting the sale of virtual items will cause the country to collapse.
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