Aye
Moderators: Blip, The_Metatron
Bribase wrote:The age in which narratives in Gaming are as compelling as traditional media (film,TV,literature) is just beginning. It was regarded as a hobby for children because that was what they were in their inception. The age range of people who game is broadening and that is not solely because of the explosion of "Casual" gamers and smartphone users. Games are beginning to be geared for adults and that doesn't strictly mean more tits and gore. There are developers out there who are constructing meaningful experiences that stay with you long after the game has finished, some are constucting narratives that require your immediate experience to tell the story properly, some are exploring classic themes in philosophy, politics and ethics. Then again some developers are making new iterations of modern military shooters to sell as many units and to challenge as few players as possible.
I'm actually surprised how many people in my social group are gamers and are excited to share their experiences with you. The themes and experiences of the better games out there are becoming part of modern culture to the same degree that conventional media is. Things have changed over the years and are set to continue.
babel wrote:
What's more: though the first games were designed for kids, but those kids are adults by now and look back with enjoyment and want the same enjoyment in their adult life.
Bribase wrote:The age in which narratives in Gaming are as compelling as traditional media (film,TV,literature) is just beginning.
DarthHelmet86 wrote:Gaming is hardly the only hobby with a bit of a stigma around it. Miniatures tend to still cop a lot of flack as do things like tabletop RPGs. Video games are a new medium, it will take time before it is accepted by the majority of the populace. Still I think at the moment most of the fuss and stigma about gaming is only coming from a certain sets of people. People who like to blame shit on an easy target and people who have ideas about morality and the evils of all things fun.
Varangian wrote:DarthHelmet86 wrote:Gaming is hardly the only hobby with a bit of a stigma around it. Miniatures tend to still cop a lot of flack as do things like tabletop RPGs. Video games are a new medium, it will take time before it is accepted by the majority of the populace. Still I think at the moment most of the fuss and stigma about gaming is only coming from a certain sets of people. People who like to blame shit on an easy target and people who have ideas about morality and the evils of all things fun.
TTGs and RPGs had/have more a nerdish stamp than any real stigma. My generation, who grew up with arcade games (in real game arcades!), are parents to gamers now. The stigma re: computer games has been twofold. One is that games are supposed to make kids passive, the other is that they turn kids violent. Now, every new popular medium has been accused of being bad for those using them. 200 years ago, it was romantic novels, then crime stories, movies, comics, RPGs, movies on VCR, and so on. Scare flavour of the decade so to speak. But I think there's a shift. Computer games are the subject of articles in the culture and arts pages, and not in a negative way. Respectable people like Peter Englund, Swedish historian, author and Secretary of the Royal Swedish Academy (you know, the guys who decide the Nobel Prize for literature winners), is a gamer (Civ, Europa Universalis). Last year, I met a man, 69 years old, who played Crysis 3 and Skyrim. A couple of guys in an MMO I've played were of about the same age. Parallel to this, there's the wider acceptance of fantasy and SF through blockbuster movies like LotR, Harry Potter and the Star Wars saga, and series like Game of Thrones. People are starting to accept and enjoy alternate universes, and with that, they'll also appreciate computer games.
Users viewing this topic: No registered users and 1 guest