Design, music, great cut scenes, fan art
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Thommo wrote:One of things that instantly caught my eye in that video was the completely polar attitudes of the male and female commentators, propounded in these quotes:
0:22 "One of the things that's really fun with games is the whole idea of the playful mind and how can we make games surprise you."
1:16 "You don't need technology to create feelings and love and fear and hate and passion, you need great storytelling."
I don't know if it's stereotyping, but it's not the first time I've noticed this gender difference in attitudes and I find it intriguing, especially in the example of "Hepler syndrome", and the backlash against it.
Thommo wrote:It related to comments from Jennifer Hepler and a backlash that followed:-
http://web.archive.org/web/200611292143 ... fer_hepler (this is the 2006 article, it was only one small comment in there that really caused the backlash, so it's probably not necessary to read the whole thing, though it probably gives a fairer view of her as a person)
http://www.escapistmagazine.com/news/vi ... red-Writer
You could well be right that it's stereotyping Nora, but as I said, I'm not sure it is as simple as that. There weren't a lot of girls playing mario, there were a lot of boys. That's despite it having a "cute" setting. I take this as a not atypical "old style" of game - bordering on no story, but lots of gameplay.
I think it is difficult for people who see gaming as a medium of storytelling to see the other side of the picture, what made mass effect 1 great wasn't actually the story, it was the setting, the attention to detail, the artwork, the world. I spent hours of gameplay reading codex entries and planet descriptions, wondering about terminators and the atmospheric conditions of tidally locked planets. This was completely and utterly lost in ME2 and ME3, and the universe felt a lot smaller for it. ME3 (apart from the ending) was an improvement in a lot of ways over ME1, but it also lost a lot of things along the way, part of its hard sci-fi "soul".
There's a lot more to the medium of games than storytelling, and even when it is about mood and emotion in a more "art" game (for example passage or braid) it can still be about things other than story.
Animavore wrote:Oh yeah. I remember that.
Nerd rage is quite disgusting. I remember I got Killzone 3 and as none of my friends had it I went to killzone.com to find a clan to join and I've never seen such a bunch of self-entitled cry-babies over a fuckin' game. If you thought people who whine about their favourite band changing direction you'd wanna check out these sorry excuses on that site.
Thommo wrote:
I think it is difficult for people who see gaming as a medium of storytelling to see the other side of the picture, what made mass effect 1 great wasn't actually the story, it was the setting, the attention to detail, the artwork, the world. I spent hours of gameplay reading codex entries and planet descriptions, wondering about terminators and the atmospheric conditions of tidally locked planets. This was completely and utterly lost in ME2 and ME3, and the universe felt a lot smaller for it. ME3 (apart from the ending) was an improvement in a lot of ways over ME1, but it also lost a lot of things along the way, part of its hard sci-fi "soul".
There's a lot more to the medium of games than storytelling, and even when it is about mood and emotion in a more "art" game (for example passage or braid) it can still be about things other than story.
Thommo wrote:It related to comments from Jennifer Hepler and a backlash that followed:-
http://web.archive.org/web/200611292143 ... fer_hepler (this is the 2006 article, it was only one small comment in there that really caused the backlash, so it's probably not necessary to read the whole thing, though it probably gives a fairer view of her as a person)
Wiðercora wrote:Video game art was the time I was playing the first Halo game - the level Truth and Reconciliation (my favourite level, incidentally) - I shot the inside of a jackal's shield with a sniper rifle; the bullet bounced off killed the jackal and went through the head of an elite next to him.
Wiðercora wrote:I suppose the point is that art in video games is just as much what is given, as what you can do with what is given.
Animavore wrote:I don't mind stories in games but I prefer when the story is woven into the game. Cut-scenes make me twitchy. I can't remember which dev said it but if you're going more than two minutes without playing something's wrong and it's a sentiment I completely agree with.
I don't like when games won't let you skip cut-scenes.
Wiðercora wrote:Animavore wrote:I don't mind stories in games but I prefer when the story is woven into the game. Cut-scenes make me twitchy. I can't remember which dev said it but if you're going more than two minutes without playing something's wrong and it's a sentiment I completely agree with.
I don't like when games won't let you skip cut-scenes.
I don't mind. You know what my favourite cut-scene ever is? Right at the beginning of DX:HR, in the lift with Pritchard. Why? Hell if I know, it just is.
Thommo wrote:Thanks for your thoughts Nora.
I'm not sure whether I really have a point to be "right" about to be honest, I'm really just tossing my thoughts around as to why I keep hearing different perspectives from different genders and whether this is connected to any (if there is one) gender difference in what gamers look for, and any gender differences in what is artistically appealing. It might also just be media presentation, we get to hear women talk about the emotional side of things because they are "supposed" to be emotional, we get to hear men talk about the technical side because they are "supposed" to be technical - and there's no way an established media will upset us by breaking the stereotype.
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