The original XCOM is being remade

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Re: The original XCOM is being remade

#121  Postby tuco » Oct 14, 2012 5:04 pm

Sgt Kelly wrote:I had a rough week at work and more of the same ahead of me, so I decided I would indulge myself and play X-COM all saturday. I'm absolutely loving it. It definitely has that 'just one more mission...' factor that makes you think you've played for an hour when actually it's three. They kept all the gameplay elements that made the original so compelling and poured scrumptious graphics and sound all over it. Best game in a long while.


So far I would call it a Lite version of the original, but that does not say much.

Well, playing on Classic Ironman for a while, getting my ass handed to me, I am reconsidering again. Looks like I am not ready. How about panic eh? The guy/gal who misses every shot at aliens panics and suddenly becomes a sharpshooter hitting own team mates. Fuck me, I mean fuck you! :)
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Re: The original XCOM is being remade

#122  Postby DarthHelmet86 » Oct 15, 2012 1:40 am

Spearthrower wrote:
DarthHelmet86 wrote:Yes...yes indeed. I wont spoil what it lets you do but it is needed and very cool.



Damnit, I can't get one! I've tried numerous times - they seem more resistant to stun than the others.


I am on normal and haven't upgraded the Stun gun thing, I shot him with a pistol till he had about 2 health then nailed him had a 80% chance to hit.
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Re: The original XCOM is being remade

#123  Postby Wuffy » Oct 15, 2012 4:26 am

Yeah Stun gun upgrade is really needed. I ended up highly frustrated with my air coverage because you need to shoot down or assault landed UFO to get god damn Elerium.

I will say though. I love my two man Sniper team, One has double tap, the other has Reaction shots are free, and between the two of them, no tight spots you can't work out from. The missions with the Thin men drop out of nowhere, just go to the sniper who gets free shots each time they kill a baddy in the open. Also came in HIGHLY usefull in the mission of Terror, Fuck me I thought I was going to lose my team, Had 3 of the slicey stabby aliens sitting on a ledge above my two man squad, pulled both of them back, dropped a rocket to make them lose health, and shot the 4th making it's way around the other side, and then my sniper took kill shot on all four because of "In the zone" So bloody relieved...
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Re: The original XCOM is being remade

#124  Postby DarthHelmet86 » Oct 15, 2012 4:38 am

Chrysalids are damn scary beasts, just like in the first game. Even worse is the infection part of it and damn do they move fast as well. And they can take a beating too. Seeing them appear on the map always makes my heart miss a beat as I desperately try and figure out how much fire power I can get on them and how fast I can make them go the hell away.
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Re: The original XCOM is being remade

#125  Postby Wuffy » Oct 15, 2012 7:58 am

Thats them. Yeah. I was facing 4. 3 of which were side by side drooling right onto 2 of my troopers. God I was so glad my Sniper had the "In the zone" Only reason I walked away alive.

Oh there was also one of those zombies shambling around. Gah.
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Re: The original XCOM is being remade

#126  Postby DarthHelmet86 » Oct 15, 2012 8:09 am

I had a Terror Mission in Brisbane Australia and there were only Chrysalids like 8 of them all up. I only rescued half the civilians because the rest got killed and turned into Zombies. It was hard as well with how fast they can move, one moment they were too far to shoot and the next they were right up in my face. With a bit of luck I managed to keep all my guys alive, but in doing so I had to let those civies die.

Not to mention the base assault had about 12 or more of them, one heavy got hit but luckily did not get infected. I am wondering if the medkits will heal that infected/poisoned that turns the units into other Chrysalids.
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Re: The original XCOM is being remade

#127  Postby Spearthrower » Oct 15, 2012 1:13 pm

DarthHelmet86 wrote:
Spearthrower wrote:
DarthHelmet86 wrote:Yes...yes indeed. I wont spoil what it lets you do but it is needed and very cool.



Damnit, I can't get one! I've tried numerous times - they seem more resistant to stun than the others.


I am on normal and haven't upgraded the Stun gun thing, I shot him with a pistol till he had about 2 health then nailed him had a 80% chance to hit.



Got one last night. Already forgotten what it gave me! :lol:
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Re: The original XCOM is being remade

#128  Postby Spearthrower » Oct 15, 2012 1:15 pm

Sectopods

are

brutal.
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Re: The original XCOM is being remade

#129  Postby DarthHelmet86 » Oct 15, 2012 1:50 pm

Spearthrower wrote:
DarthHelmet86 wrote:
Spearthrower wrote:
DarthHelmet86 wrote:Yes...yes indeed. I wont spoil what it lets you do but it is needed and very cool.



Damnit, I can't get one! I've tried numerous times - they seem more resistant to stun than the others.


I am on normal and haven't upgraded the Stun gun thing, I shot him with a pistol till he had about 2 health then nailed him had a 80% chance to hit.



Got one last night. Already forgotten what it gave me! :lol:


Forgetting about getting a lab that unlocks psychic powers for your troopers that is low don't you love your troopers? :) I couldn't afford to buy it so I don't know how good it will be in the actual missions. I spent all my money on building a Satellite Nexus so I could get more satellites up to get more money from Asia.
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Re: The original XCOM is being remade

#130  Postby Spearthrower » Oct 15, 2012 2:18 pm

DarthHelmet86 wrote:
Spearthrower wrote:
DarthHelmet86 wrote:
Spearthrower wrote:


Damnit, I can't get one! I've tried numerous times - they seem more resistant to stun than the others.


I am on normal and haven't upgraded the Stun gun thing, I shot him with a pistol till he had about 2 health then nailed him had a 80% chance to hit.



Got one last night. Already forgotten what it gave me! :lol:


Forgetting about getting a lab that unlocks psychic powers for your troopers that is low don't you love your troopers? :) I couldn't afford to buy it so I don't know how good it will be in the actual missions. I spent all my money on building a Satellite Nexus so I could get more satellites up to get more money from Asia.



Ahhh yes!

Actually, I've already tested most of my troops - just my main party haven't been done yet - except for 1 guy who turned out to be gifted! :)
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Re: The original XCOM is being remade

#131  Postby Wuffy » Oct 16, 2012 2:42 am

SO few characters turn out to be gifted. I got so lucky My assault trooper was found to be.

Finished the game, so now to play properly (Ironman Classic) since now I know what to expect and how to play really.
This game is so rough, even on lower difficulty you can get stuck in horrible situations.
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Re: The original XCOM is being remade

#132  Postby tuco » Oct 16, 2012 5:39 pm

According to game saves I am on game # 14. Never finished one, but restarting over and over not because I could not advance, but because I want a "perfect" game. When this, madness, happens to me its a sign I like.

BTW the strategic layer is a bitch not the tactical one. In tactical, unless for obvious fuck ups and rare stuff, once AI is figured out its relatively easy albeit tedious. One can do perfectly in tactical yet lose the game if wrong decisions are made in strategic. In tactical bad moves are unforgiving but its usually possible to recover later, while in strategic couple of bad moves to game over.

The furthest I got so far was to Muttons/Chryssalids in game month 3? Only had one sniper (overpowered class eh?), but a good map where all except one of my squad were able to climb roofs. Then some cheese pulling with overwatch, concentrated fire, say hello say goodbye. Though I might need a better armor since they rip through my team like through butter.

Anyone else likes ingame music?



edit:

Pro-tip (shhh:) Monies are in the gray market. Damaged stuff is good to go and stuff one cannot use for while too.
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Re: The original XCOM is being remade

#133  Postby Wuffy » Oct 17, 2012 2:43 am

Oh yeah tons of cash in the grey market. Though carefull not to sell everything, end up missing out on some of the requests.

I love my snipers. I wouldn't call them overpowered, because solo they totaly suck, but with the team view they are really support and team players.

My fav class honestly is Assault,, now that's a fucking powerhouse of a class.
And once you hit sectopods you start to love heavies.... seriously.
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Re: The original XCOM is being remade

#134  Postby Animavore » Oct 18, 2012 12:34 pm

Why did flippin' feck did they not make it clear there was no auto-save?! I've never played a PS3 game which didn't have one. Seven hours of play down the drain :rage:
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Re: The original XCOM is being remade

#135  Postby Sovereign » Oct 18, 2012 5:00 pm

Animavore wrote:Why did flippin' feck did they not make it clear there was no auto-save?! I've never played a PS3 game which didn't have one. Seven hours of play down the drain :rage:


Ya that fucked me up too. I'm loving this game immensely but I haven't gotten a foundry yet and I need to get one as I'm getting through mission losing about 2-3 member a mission lately. I need a satellite nexus. Money is not my forte in this game.
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Re: The original XCOM is being remade

#136  Postby tuco » Oct 18, 2012 6:04 pm

Animavore: PC version has auto-save, every turn in tactical and on month change/event? in strategic, I believe. So we have an ironman against his will? Grats! ;)

Sovereign: Do you have decent armor? Without reloading often and due to script AI uses when discovered, I am lead to believe there is no way to avoid Overwatch. Also, the first 3 months make or break the game. Foundry is nice, hence Asia as starting location, but until there is every country covered with satellite, it is not a priority. Seems, Foundry is late game building. Workshop and OTS early. Anyone into Labs btw? Once team is geared and trained they dont die much anymore. Which brings us back to Foundry hmm. And the money ..

Wuffy: Assault is neat. Going for the kill .. dznk! Gotta love it. Sure, all classes have their strengths, are meant to be working in synergy with each other, and while its probably possible to play without any particular class on team I can't imagine playing without Sniper. Overpowered was out of place, I just wish the game would switch to Sniper first on every turn so I would not need to tab.

Game 21 - was cheese rolling favorable starting circumstances - Classic Ironman. So far so good, well just alive. Managed to make it through escort mission though VIP was gutted, managed to get through Chryssalids, and right now onto Muttons, just zapped one. Lost a bunch of soldiers, but in vast majority of cases due to my own mistakes, usually impatience and brute stupidity. Lost Africa in second month and made minor mistakes - mission picks - in strategic. Debating if story is priority in fact or not. If to go for it or avoid triggering it. May 1
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Re: The original XCOM is being remade

#137  Postby Animavore » Oct 18, 2012 8:16 pm

The PS3 version has auto save too but it's off by default. What threw me was at the very beginning, just before the title screen, is a prompt which tells you if the symbol appears it is saving and not to turn off.

Anyway, enjoying it so far.
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Re: The original XCOM is being remade

#138  Postby DarthHelmet86 » Oct 19, 2012 2:16 am

I think the way it works is the highest level unit goes first, my sniper was my highest level (until the main squad all maxed leveled) so he was going first. I actually like him going last using the other units as scouts and then dashing him forward to a safe spot if there is nothing to shoot.

I also haven't noticed any auto-save on the PC version, maybe I need to turn it on. Well I wouldn't turn it on anyway I prefer the saving myself.
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Re: The original XCOM is being remade

#139  Postby Wuffy » Oct 19, 2012 6:30 am

Doesn't really matter who goes first though as you can always switch to other members even between half actions. So you can use an action to get everyone to the right position, giving them still an action to use, open a door and shoot with everyone...

With my snipers I like to find high ground. Grappling armour makes that so damn easy. I wish I'd known before. I've been going Base Armour straight to Titan.
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Re: The original XCOM is being remade

#140  Postby tuco » Oct 19, 2012 4:35 pm

Assuming Sniper exploits perks and terrain, mostly Battle Scanner and Squadsight, it is often essential to check Sniper first, especially against multiple opponents as its allows for tactical setups. He is the Queen not a Bishop.

edit: 11 Chrissalids on June 26 terror mission. Luckily, I had nobody else to go but 3 Heavies. Finally can build those platings. Going to lose Africa again.
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