Moderators: kiore, Blip, The_Metatron
Drop chance has also been regulated, meaning the chance of obtaining a specific item can no longer remain static. Instead, a player’s chances of obtaining the desired item must increase with every loot box they open.
In short, with the new regulations, a rare item must be guaranteed to drop within no more than “X” amount of loot box opens. Developers can determine this maximum number “X” at their discretion but are required to be clear about it in the game. In a moment, I'll elaborate on how to strategically set this number for your loot boxes.
The bill itself defines loot boxes as 'Microtransactions offering randomized or partially randomized rewards to players' and Play to Win mechanics in single player games as 'manipulation of a game’s progression system – typically by building artificial difficulty or other barriers into game progression – to induce players to spend money on microtransactions to advance through content supposedly available to them at no additional cost' and covers multiplayer games as 'manipulation of the competitive balance between players of multiplayer games by allowing players who purchase microtransactions competitive advantages over other players.'
• Games targeted at those under the age of 18.
• This would be determined by subject matter, visual content, and other indicators
similar to those used to determine applicability of the Children’s Online Privacy
Protection Act (COPPA)
• Games with wider audiences whose developers knowingly allow minor players to
engage in microtransactions
tuco wrote:You have not given me the same courtesy I gave to you, answering my question.
Personally, I have zero problems with Tetris not being able to have loot boxes. Alternatively, we could go the Belgian way. Obviously, there is work to be done but can it be done or not? 1 2 3 .. go!
tuco wrote: is this something we dis/like? 2
tuco wrote:Of course, I am stating an opinion on loot boxes. I am not a fan of the idea that science can answer moral questions.
There is no scientific answer to whether loot boxes ought to display chance of a drop or not, for example.
tuco wrote:
There could be a legal answer to whether loot boxes are gambling or not but again, what gambling is and whatnot is or whether loot box gambling ought to be accessible to kids and/in games or not, is a matter of opinion.
Because of its negative impact on half of the population, which is measurable, and measured. That's what leads the will to change things.tuco wrote:
What do you think #metoo is? Essentially, a call for change of cultural norms
tuco wrote:
Either way, I don't really care if you approve or disapprove my way of doing things so .. it's noted and that is all.
aban57 wrote:I think it's 2 different things. ESRB classifies a game regarding its content. The more/stronger the inappropriate content for kids, the higher classification you get. However, that doesn't say anything about the audience of a game. Tetris could be (and most likely is) rated 3, but it's not aimed at 3 y/o kids. Which means under such law, Tetris couldn't have any microtransactions because it's "aimed" at kids, when it's not. Pay-to-win games are big shit and unfair, no matter the age of the players.
Sweden may not be regulating loot boxes as gambling, but that doesn't mean the mechanic will escape legal scrutiny entirely.
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