Fallout 4
Moderators: kiore, The_Metatron, Blip
- Thommo
- Posts: 27482
- Joined: Mar 07, 2010 10:17 pm
Re: Fallout 4
Hmm, weird, I didn't try that (I took the skills) so I'd sort of assumed what you did would work.
- electricwhiteboy
- Posts: 1331
- Joined: Oct 29, 2010 9:30 am
Re: Fallout 4
[quote="purplerat";p="2354672"][quote="electricwhiteboy";p="2354670"]Are there rules about swapping out weapon upgrades you find already equipped to weapons? I found a pistol with a sharpshooter's grip I wanted to put on another pistol with the same ammo. I crafted a new grip and swapped it out, but the sharpshooter grip seems to be only allowed to be equipped to the pistol it came with. The pistol I wanted it on was a "named" weapon and I also lack the skill level to craft the grip, I don't know if that makes any difference.[/quote]
Does the weapon you want to put it on already have an upgraded grip? I think you might have to remove that/put the default grip on in order to add the one you want.[/quote]
I have the feeling I've put a comfort grip on it. I'll swap back to standard and see if that makes a difference. It seemed a bit of a petty way to balance the game if upgrades were tied to one weapon unless crafted.
Does the weapon you want to put it on already have an upgraded grip? I think you might have to remove that/put the default grip on in order to add the one you want.[/quote]
I have the feeling I've put a comfort grip on it. I'll swap back to standard and see if that makes a difference. It seemed a bit of a petty way to balance the game if upgrades were tied to one weapon unless crafted.
- purplerat
- Posts: 12949
- Joined: Mar 15, 2010 6:21 pm
- Country: Only in America
Re: Fallout 4
[quote="electricwhiteboy";p="2354734"][quote="purplerat";p="2354672"][quote="electricwhiteboy";p="2354670"]Are there rules about swapping out weapon upgrades you find already equipped to weapons? I found a pistol with a sharpshooter's grip I wanted to put on another pistol with the same ammo. I crafted a new grip and swapped it out, but the sharpshooter grip seems to be only allowed to be equipped to the pistol it came with. The pistol I wanted it on was a "named" weapon and I also lack the skill level to craft the grip, I don't know if that makes any difference.[/quote]
Does the weapon you want to put it on already have an upgraded grip? I think you might have to remove that/put the default grip on in order to add the one you want.[/quote]
I have the feeling I've put a comfort grip on it. I'll swap back to standard and see if that makes a difference. It seemed a bit of a petty way to balance the game if upgrades were tied to one weapon unless crafted.[/quote]
I'm pretty sure they are not tied down that way. I invested points in crafting early so I never really paid attention but I seem to have a lot of mods laying around from weapons I've found then scrapped.
Does the weapon you want to put it on already have an upgraded grip? I think you might have to remove that/put the default grip on in order to add the one you want.[/quote]
I have the feeling I've put a comfort grip on it. I'll swap back to standard and see if that makes a difference. It seemed a bit of a petty way to balance the game if upgrades were tied to one weapon unless crafted.[/quote]
I'm pretty sure they are not tied down that way. I invested points in crafting early so I never really paid attention but I seem to have a lot of mods laying around from weapons I've found then scrapped.
- Kaleid
- RS Donator
- Posts: 2222
- Joined: Feb 25, 2010 11:17 pm
- Country: UK
Re: Fallout 4
Right, I have overcome the predictable 'ooh-new-shiny-game' feeling, and allowed myself to look at it all with a more critical eye...
Bethesda releasing a game before bugs/mistakes/broken features have been decently corrected, just to hit a deadline? Shome mistake, shurely! I can't think of a single instance in the past where they've done that...
My beef is with the Create A Settlement element, a great idea that has been executed astonishingly poorly:
- Why can't I see how many settlers I have assigned to food? Guard posts? Stores? Would a small info window have been too much to ask for?
- Could the clipping/collision detection/whatever you call it have been maybe just a little more forgiving? I can't put two junk fences together without almost a foot of space in between, all because a pixel of a sticky-out bit of tyre from the top of one fence is touching a sticky-out bit of wood from another!
- Variety. Yes, I've got most of the Picket Fence mags by now. Still screaming out for more.
- Levitating shacks are, I confess, a tad on the 'immersion-breaking' side. If fences can auto-align when I place them end-to-end, surely I can plant a shack down without building concrete foundations to stop it floating a foot off the floor?
- Electrical supplies/cables/areas of effect. It's completely buggered. Needs fixing.
- Settlers don't completely 'die' when attacked. What's the point, then?
- Radios can be tuned to different stations. Not dukeboxes. Build a delightfully tacky dancefloor, as I did, with a discoball and everything, and plonk a dukebox in the corner, and WATCH THE PARTY TAKE OFF!!!.... to the strains of Classical FM. I have settlers dressed like war-ravaged Mad Max extras, munching chop suey to the strains of 'In The Hall Of The Mountain King'.
I realise that much of this may be addressed in future DLCs, but it'd be nice if it could be a bit more polished from the get-go. Also, the DLCs could just end up being another smaller 'area of wasteland', with a few more missions, a lot more radiant missions (yawn), and miss out on improving what may be one of the more interesting new features of the Fallout series to date.
Edit to add: console gamer. No mods
Bethesda releasing a game before bugs/mistakes/broken features have been decently corrected, just to hit a deadline? Shome mistake, shurely! I can't think of a single instance in the past where they've done that...
My beef is with the Create A Settlement element, a great idea that has been executed astonishingly poorly:
- Why can't I see how many settlers I have assigned to food? Guard posts? Stores? Would a small info window have been too much to ask for?
- Could the clipping/collision detection/whatever you call it have been maybe just a little more forgiving? I can't put two junk fences together without almost a foot of space in between, all because a pixel of a sticky-out bit of tyre from the top of one fence is touching a sticky-out bit of wood from another!
- Variety. Yes, I've got most of the Picket Fence mags by now. Still screaming out for more.
- Levitating shacks are, I confess, a tad on the 'immersion-breaking' side. If fences can auto-align when I place them end-to-end, surely I can plant a shack down without building concrete foundations to stop it floating a foot off the floor?
- Electrical supplies/cables/areas of effect. It's completely buggered. Needs fixing.
- Settlers don't completely 'die' when attacked. What's the point, then?
- Radios can be tuned to different stations. Not dukeboxes. Build a delightfully tacky dancefloor, as I did, with a discoball and everything, and plonk a dukebox in the corner, and WATCH THE PARTY TAKE OFF!!!.... to the strains of Classical FM. I have settlers dressed like war-ravaged Mad Max extras, munching chop suey to the strains of 'In The Hall Of The Mountain King'.
I realise that much of this may be addressed in future DLCs, but it'd be nice if it could be a bit more polished from the get-go. Also, the DLCs could just end up being another smaller 'area of wasteland', with a few more missions, a lot more radiant missions (yawn), and miss out on improving what may be one of the more interesting new features of the Fallout series to date.
Edit to add: console gamer. No mods

"I don't mind if I have to sit on the floor at school. All I want is education. And I am afraid of no one." - Malala Yousafzai
- Thommo
- Posts: 27482
- Joined: Mar 07, 2010 10:17 pm
Re: Fallout 4
Hard to argue with any of that. I still enjoyed it by and large though.
- electricwhiteboy
- Posts: 1331
- Joined: Oct 29, 2010 9:30 am
Re: Fallout 4
Thought mods were eventually coming to console?
Too many mechanics in this game are utterly unexplained, I've found experimenting and discovering from other players to be quite endearing and from a certain point of view added to my experience. I can imagine that a lot of people felt the opposite and were completely frustrated. I was lucky to have a couple of friends come over just when I unlocked the first settlement and got a master class in how the game works from them.
Too many mechanics in this game are utterly unexplained, I've found experimenting and discovering from other players to be quite endearing and from a certain point of view added to my experience. I can imagine that a lot of people felt the opposite and were completely frustrated. I was lucky to have a couple of friends come over just when I unlocked the first settlement and got a master class in how the game works from them.