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News, trends, features

#1  Postby tuco » Mar 28, 2013 9:24 am

We have two major gaming threads: "Upcoming games", "Games in playing" and then there is a mess. I would like to establish this thread for news and stuff related to gaming as it happens to me that I have something I would like to share but it does not fit into the 2 mentioned. Starting new threads for every event like that is not viable for me. Anyway feel free to join or not.

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Answering the 10 arguments against games

"There's a tremendous amount we can do, but first the industry has to come to a consensus," said Daniel Greenberg, who is both a writer for games and the head of the IGDA's anti-censorship SIG. In the wake of the Newtown Massacre, he's appeared on numerous talking head shows defending the industry, and he penned that open letter to Vice President Joe Biden we all read.

At GDC, he joined Professor Ian Bogost and former Epic Games and ESRB member Mike Capps to discuss the industry's perception problems among the media and society at large -- and propose some solutions.


[snip]

http://www.gamasutra.com/view/news/1894 ... _games.php
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Re: News, trends, features

#2  Postby Sovereign » May 03, 2013 12:17 am

I'm just seeing this thread. Good article. I don't think society's views will change until we (us gamers) start getting elected into government positions, which is starting to happen.

Edit: I'm going to toss this article in here.

A Mass Effect 3 writer has spoken about the difficulties faced within the games industry when creating "engaging" female characters.

BioWare scribe Ann Lemay described a particular experience when creating the game's Omega DLC and its key character Nyreen Kandros - the first female member of the turian race to be shown throughout any of the series' three games.

Kandros was originally written as a much blander character, an asari with no relation to the storyline's focal character Aria "or anything to make her stand out", Lemay wrote on the EA blog.

Lemay's input helped change Kandros into her final form, meaning that if players have a female Shepard, the DLC stars a party of three strong female leads.

"It was never an issue," Lemay recalled. "Which is just as it should have been."

But the smooth approval process for these changes was something of an exception, rather than the norm.

"In all of my years in the video game industry, this request process was the simplest and smoothest I'd ever gone through, particularly for the creation of a significant female character.

"Creating diverse and engaging female characters - or any character that isn't both white and male - should not be such an issue."

Continued here.
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Re: News, trends, features

#3  Postby tuco » Jun 19, 2013 10:36 am

Rumor - Steam to Allow Game Borrowing

http://www.neogaf.com/forum/showthread.php?t=595606

Steam Might Soon Let You Share Your Games With Your Friends

http://kotaku.com/steam-might-soon-let- ... -514219133
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Re: News, trends, features

#4  Postby Sovereign » Jun 20, 2013 11:28 pm

Sexuality and Sexism in Games

"Are we requiring the female protagonist to work harder and sell more in order to prove herself?" asks Dragon Age lead writer David Gaider, in this GDC 2013 video about sexism and sexuality in games, free courtesy of GDC Vault.

In examining his own career, Gaider takes a brief look at how romantic characters evolved from Baldur's Gate II to the Dragon Age series. While he recognizes not all games can or should be all things to all people, he believes the industry could be less dis-inviting of players who would otherwise be paying customers.

He urges those who choose to design minority characters to consider their roles and purpose in the game. Additionally, he suggests those of privilege to seek out possible groups affected by design choices and talk to them, or if security requires it not leave the office, to hire diversely. Their unique viewpoints, he said, should be considered "assets," not "affirmative action."

http://www.gamasutra.com/view/news/1945 ... _games.php

Full video is in the link.
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#5  Postby tuco » Jul 15, 2013 10:20 pm

League of Legends pro players now recognised as professional athletes by US government

They will remember the tail end of this week as the moment America began to recognise League of Legend pros for what they are: proper sportspeople. Alright, They probably won’t remember anything but the weather - but in the wake of yesterday’s Season 3 finale venue announcement, that’s certainly what appears to be happening.

http://www.pcgamesn.com/leagueoflegends ... government
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#6  Postby tuco » Jul 30, 2013 8:17 am

Nvidia CloudLight

CloudLight: A system for amortizing indirect lighting in real-time rendering

We introduce CloudLight, a system for computing indirect lighting in the Cloud to support real-time rendering for interactive 3D applications on a user's local device.

[snip]

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Re: News, trends, features

#7  Postby tuco » Mar 26, 2014 12:02 pm

Mark Zuckerberg

I'm excited to announce that we've agreed to acquire Oculus VR, the leader in virtual reality technology.


[snip]

https://www.facebook.com/zuck/posts/10101319050523971

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Facebook acquiring Oculus for $2 billion - http://www.gamesindustry.biz/articles/2 ... D2-billion

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related

Virtual reality devices need to sell 1 million units before Ubisoft gets interested [UPDATE] - http://www.gamespot.com/articles/virtua ... 0-6418392/
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#8  Postby Animavore » Mar 26, 2014 12:10 pm

Minecraft creator Markus "Notch" Persson has shed additional light on why Minecraft will no longer be developed for the Oculus Rift, following Facebook's acquisition of developer Oculus VR earlier today.

Following the announcement, Notch tweeted that plans for a Minecraft version of Oculus had been cancelled as a result of the deal.

Writing on notch.net, the developer states, "Facebook is not a company of grass-roots tech enthusiasts."

"Facebook is not a game tech company. Facebook has a history of caring about building user numbers, and nothing but building user numbers. People have made games for Facebook platforms before, and while it worked great for a while, they were stuck in a very unfortunate position when Facebook eventually changed the platform to better fit the social experience they were trying to build."

http://www.gamespot.com/articles/minecr ... 0-6418547/
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Re: News, trends, features

#9  Postby Sovereign » Mar 27, 2014 2:10 am

Yeah... wasn't to thrilled about that acquisition.
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Re: News, trends, features

#10  Postby Animavore » Mar 28, 2014 5:31 pm

Oculus didn't expect such a negative reaction to Facebook deal
"I don't think we expected it to be so negative," Oculus VR executive Nate Mitchell says.

http://www.gamespot.com/articles/oculus ... 0-6418626/

You have got, got to be fucking kidding me!
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Re: News, trends, features

#11  Postby tuco » Jul 15, 2014 11:54 am

Pay for Play: The ethics of paying for YouTuber coverage

Ethics are regularly a hot topic in video game criticism.

Whether it's readers accusing big-name consumer game sites of taking money for positive reviews, or sites failing to disclose when a trip to see the next big video game was paid for by a publisher, internet forums are often fit to burst with conspiracy theories and compelling evidence alike.


[snip]

http://gamasutra.com/view/news/219671/P ... verage.php
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Re: News, trends, features

#12  Postby tuco » Jul 21, 2014 5:55 pm

US digital games market update: June 2014

In this month’s digital games report, we take a closer look at the subscription-based MMO (pay-to-play) market, following the release of Bethesda’s Elder Scrolls Online and NCsoft’s Wildstar. Despite an ongoing decline in both players and total revenues, the average revenue per user continues to rise. The subscription-based MMO market, now a mature market, is expected to stabilize in the next few years, as free-to-play alternatives reach saturation. With the value of an average pay-to-play player going up, we expect more ferocious competition among Western and Eastern publishers, offering higher quality gameplay and new narrative settings.

[snip]

http://www.superdataresearch.com/blog/u ... es-market/
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#13  Postby tuco » Aug 31, 2014 7:45 pm

The ACCC Is Suing Valve

[snip]

The ACCC alleges that Valve made false or misleading representations to Australian customers of Steam that:

- consumers were not entitled to a refund for any games sold by Valve via Steam in any circumstances;
- Valve had excluded, restricted or modified statutory guarantees and/or warranties that goods would be of acceptable quality;
- Valve was not under any obligation to repair, replace or provide a refund for a game where the consumer had not contacted and attempted to resolve the problem with the computer game developer; and the statutory consumer guarantees did not apply to games sold by Valve.

[snip]

You can read Valve’s response here.


http://www.kotaku.com.au/2014/08/the-ac ... ing-valve/

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Go for it ACCC.

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And related RS debate: Used digital distribution game sales: EU puts the foot down - http://www.rationalskepticism.org/post1378762.html

---

To be honest I am fed up of buying a bunny in a bag so to say. Surprisingly I learned recently:

The Great Game Guarantee allows you to return EA digital game downloads (PC/Mac) purchased on Origin for a full refund within 24 hours after you first launch the game, within seven days from your date of purchase or within seven days from the game's release date if you pre-purchased/pre-ordered, whichever comes first. - http://help.ea.com/en/article/returns-a ... ellations/

EA? Historical Jesus will, probably, be back ;)
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#14  Postby tuco » Sep 10, 2014 12:04 pm

Of Corruption in the Australian Games Industry

[snip]

Because of this, it’s common for experienced employees to move between numerous different companies. For example, a male I knew went from working at Konami, to Square Enix, to EA. People would get jobs through their friendships quite often. There were very few legitimate processes or roles for people to obtain. IT was based on living in Sydney, and being involved in a very small “clique” I would liken to the Knights of the Round Table.

This friendship group is arguably the “power circle” of the Australian media scene. With writers and editors from AusGamers, Game Arena, and more, they regularly go out and get drunk together, attend conferences together, and have personal lives outside of their professional relationships. This would normally be fine, but the lines blur very heavily in some circumstances.

For example, one of the major Public Relations managers for EA Australia is married to (and has a child with) the main Editor of AusGamers (self-described as Australia's largest gaming website). This is mentioned nowhere, nor are there any disclaimers of this relationship.

Another example. The owner and Editor of a prominent community site in Australia is regularly flown out to EA-sponsored events in America. This wouldn’t be such a dilemma if he didn’t regularly fly to Sydney and spend one-on-one time with the Regional Manager of EA Australia, and didn’t regularly write promotional pieces for their products.

The Former Editor of Game Arena is/was close friends with the Editor of AusGamers, all of the major PR workers in Sydney, and regularly attends events overseas, sponsored by these companies. These relationships are never disclosed, despite obviously being huge conflicts of interest.


[snip]

http://www.reddit.com/r/Games/comments/ ... _industry/
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Re: News, trends, features

#15  Postby Sovereign » May 25, 2015 2:16 am

Rust, a 2013 indie survival game from Facepunch Studios, plays like a cross between Minecraft and Grand Theft Auto. Players find themselves “born” into a mysterious wilderness, naked and alone, forced to forage for resources and to craft clothing, supplies and shelter for themselves. They must contend with starvation, hypothermia and animal attacks, but by far the most dangerous threat comes from other players who roam the island.

When the game was first opened up, all players were given the same default avatar: a bald white man. With the most recent update, Rust’s lead developer, Garry Newman, introduced different avatars of different racial origins into the mix. However, they did so with a twist — unlike typical massively multiplayer online role-playing games, Rust does not allow players to choose the race of their avatar. Instead, they are assigned one at random. Newman explained the change in a blog post:

Continued
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