SPMaximus wrote:mmo's need to stop attempting to copy WoW's and Eve's success at monthly subscription rates and move on to a f2p item store system, f2p brings a large influx of players, and the more players you get = the more shit they will buy, and the mmo makes money
sooo many mmo's are failing when they try the way of the monthly subscription, how many servers has warhammer lost since launch?
another problem would be that most mmo's released these days are being released too quickly and dont have nearly enough content to justify the monthly subscription
pirates of the burning sea launched with 12 north american and european servers, the first months into it they were packed with players and the game felt alive, now its down to 1 NA and 1 EU server, the EU server is quite dead and the NA isnt much better off, the free to play model they will adopt by the end of the year should bring a steady influx of players, you dont tend to be very bothered with flaws in game when you arent shoveling out 15/month to play it anymore
Behavioral Game Design - http://www.gamasutra.com/view/feature/3 ... design.php
Is Facebook the WoW Slayer? - http://www.tentonhammer.com/facebookthewowkiller
Zhan Ye - What US Game Developers Need to Know about Free-to-Play in China - http://www.slideshare.net/vgsummit/zhan ... dium=email
VGS 09: Game Designers - Everything You Know Is Wrong - http://www.gamasutra.com/view/news/2588 ... _Wrong.php