MattHunX wrote:I was talking about the player character running low on a stamina, not from a string of attacks from the enemy, but by a combo their character does
themselves. So anything you said after that was stricken, since it's not pertinent.
Wrong. Again, you're just trending towards a deeply inconsistent argument based around a failure to understand the game. Of course stamina using attacks is pertinent. It goes right back to what I was saying about it being a finite resource to use tactically. Yes, you can absolutely wind yourself using your attacks and leaving yourself briefly unable to defend. Again, the system is consistent in that regard and you have to plan accordingly. Your mighty hero can cut down most foes in a couple of attacks but, you have to measure that against whether that might leave you exposed to a counterattack from another quarter or if you screw up, being unable to deal with your targets counter attack.
The time window for stamina recovery, is small. Its not as if you're winded, panting for seconds at a time. It is, however, a long enough window to allow you to be punished for getting into that situation.
MattHunX wrote:And I NEVER EVER rely on damn shields, anyway (except that one time I mentioned, and that was purely out of curiosity to see how the mechanic works), exactly because the mechanic is so cheap and badly done in such games. It makes me downright despise the use of shields.
You assert it is "cheap" and "badly done" but provide nothing to back that up.
Shields are not foolproof defences against attack. Not in reality, not in the game. A shield is a mitigation device, rather than an outright prevention device. The games shield mechanics work well and consistently in this regard. With the right build and right equipment you absolutely CAN tank most of the game with a shield. And, much like in reality, using the sorts of shields which allow you to do this make you slow as fuck and you change your play accordingly.
MattHunX wrote:Nor am I ever hounded into a corner. And I wouldn't expect a shield to save me, either, if a group of enemies would wail on me, because in the Souls games, in particular, one's HP still takes a hit, even when one blocks.
Nope. Some shields will mitigate 100% of the damage and continue to mitigate until you can no longer effectively use the shield to defend. At which point you're screwed. As I've already said, you can make viable tank builds for DS2 using shields. If you're not making such a focused build, the shield is just a backstop against taking damage from a mistimed dodge or a counter attack.
The idea of taking damage through some shields I'm fine with. Concussive damage is a thing after all and some shields, are designed to parry rather than outright stop damage.
MattHunX wrote: So, slugging around a shield and blocking is a wasted effort. And even if HP didn't get however small a hit, I still wouldn't rely on a shield. As far as I'm concerned, they're for people who cannot be bothered to observe and learn an enemy's patterns and get out of the way, provided movement is fluid enough.
As stated. This is not correct. You just have to build for it. And even then, a shield build doesn't ignore avoidance entirely but, as you'll be fat rolling, your approach to avoidance changes. You still have learn attack patterns, so you know which attacks you will strafe around to get an attack in or where your openings to counter safely are.
I use shields on most my characters, even non-tank builds, because I am not that "gud" at the game and the shield allows me to compensate for reactions on dodges and what not. They're also bloody handy for safely traversing projectile rich environments.
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