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Fallible wrote:doom was great old-school dumb fun....took me back about 20 years or so when i used to play a load of pc shooters...
electricwhiteboy wrote:Finally picked up Doom for a tenner in Game. I was utterly lukewarm about the demo, but I found the game itself to be an excellent nostalgia fest. I honestly can't remember the last time I actually needed a map in a FPS. Or felt the single player game was a worthwhile experience. And the weapons all having a function and being fun to use, instead of just a tiered system where you never use the low end gear again.
Getting some screen tearing which is pretty unforgivable on a console version, I haven't installed the stupidly massive patch because I actually wanted to play the game last night so hopefully that will fix it. Don't plan to even touch the multiplayer as I've heard that it's appalling.
Scot Dutchy wrote:electricwhiteboy wrote:Finally picked up Doom for a tenner in Game. I was utterly lukewarm about the demo, but I found the game itself to be an excellent nostalgia fest. I honestly can't remember the last time I actually needed a map in a FPS. Or felt the single player game was a worthwhile experience. And the weapons all having a function and being fun to use, instead of just a tiered system where you never use the low end gear again.
Getting some screen tearing which is pretty unforgivable on a console version, I haven't installed the stupidly massive patch because I actually wanted to play the game last night so hopefully that will fix it. Don't plan to even touch the multiplayer as I've heard that it's appalling.
I played it multiplayer before the internet was fast enough. Five of us used the company's LAN on a friday afternoon/evening back in the 90's. We had for the time the fastest pc's around and it was great fun.
electricwhiteboy wrote:Scot Dutchy wrote:electricwhiteboy wrote:Finally picked up Doom for a tenner in Game. I was utterly lukewarm about the demo, but I found the game itself to be an excellent nostalgia fest. I honestly can't remember the last time I actually needed a map in a FPS. Or felt the single player game was a worthwhile experience. And the weapons all having a function and being fun to use, instead of just a tiered system where you never use the low end gear again.
Getting some screen tearing which is pretty unforgivable on a console version, I haven't installed the stupidly massive patch because I actually wanted to play the game last night so hopefully that will fix it. Don't plan to even touch the multiplayer as I've heard that it's appalling.
I played it multiplayer before the internet was fast enough. Five of us used the company's LAN on a friday afternoon/evening back in the 90's. We had for the time the fastest pc's around and it was great fun.
Ah LAN parties. Those were the days.
Animavore wrote:Why do I have far better time management skillz in P5 than I do in real life?
Fallible wrote:doom was great old-school dumb fun....took me back about 20 years or so when i used to play a load of pc shooters...
Thomas Eshuis wrote:I never used other profiles. But maybe you need to on harder difficulty settings?
Thomas Eshuis wrote:I never used other profiles. But maybe you need to on harder difficulty settings?
Thommo wrote:Thomas Eshuis wrote:I never used other profiles. But maybe you need to on harder difficulty settings?
I played on insanity, and you don't.
They made two significant mistakes with the profile system:-
1) You can't change profiles on the fly. In a game where everything about combat has been designed around making it faster, smoother, more non stop and action packed (right down to removing more than 3 powers for the player character and the ability to manually use squad powers) they made the decision to force you through two layers of pause menu to use even the "quick" shift profile changes. When you compare this to the live action version you see Alex Rider use in the early section of the game it's clear what the vision was and how they've fallen short. Incidentally I'd bet my bottom dollar this is a control scheme issue - they ran out of buttons on the gamepad (very obvious if you play an hour or two with one), which is obviously what the game was designed around. If they'd fixed the system and made it voice activated, like Alex Rider's version I bet it would have been hella fun.
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