Bought it some three weeks ago. It's feature complete and it rocks.
Lots of costumisation in visuals and stats, although honestly more in stats than in visuals. As far as I can see there's no best way to build that breaks the game, there's just good ways, ways that still let you play and win the hard way, or ways that suck. It's not perfect, but they're tweaking a lot. Many people say the AI is a joke, getting stuck on pebbles and losing their shit over pathfinding, but it's not that bad. Sure, it's an AI and this isn't checkers. It's not a solved game and the AI does cheat a bit in stats. I'm not gonna say it's good, but all things combined (positioning, pathfinding, prioritising of targets, randomisation of the battlefield and enemy warband make-up) a couple of wrong moves can still fuck you up in a battle and that one battle, depending on how you stand in the campaign overall, can still set you back big time or just effectively end the campaign right there. The farther and better you and your warband get, the rarer those kinds of battles are, though. If you pick your missions conservatively and play smart, you could - with a bit of luck - coast through the whole thing with not many losses after the first couple of missions.
No, if you're nit-picky about your perfect combat system you're not going to like this game. I love the Warhammer world and aesthetic, though. That lore alone sold me. The fact that I can do turn based combat with dudes that can lose their eyes, legs and arms, or grow new ones (because Chaos!) and gain stat effects from that is just the shit! The RNG will fuck you over on occasion, though. I don't know if it's rigged. I don't think so, but it feels like that some games. Missing three 70% hit chances in a row is entirely possible, but for my ape brain it happens a bit too often.
I haven't even touched multiplayer after 35 hours with the game. I suspect it gets rid of the AI impairments and substitutes that with human skill and RNG luck. That's also why I probably won't ever try it. That said, that's what they built it for. I mean, Mordheim the tabletop game is meant to be a multiplayer game.
As I said, to be fair, I like Warhammer a lot, so the fluff makes up for a lot of the flaws. Getting to steer a Warhammer ogre with big feathers he wears as piercings on his forehead, because he doesn't have a helmet to stick them in like his human Empire buddies, is just too precious a thing to pass up on.
Say something about PoE, man. You were one of my big hopes here.
ETA: Go ahead and make me look stupid. So you said something about PoE...
ETA2: I almost forgot. The loading times didn't get better. I have a pretty powerful rig and the game is installed on an SSD. I still wait a minute or two before every battle. That doesn't sound like a lot, but it is when you're in the flow of the game.
- Pam.
- Yes?
- Get off the Pope.