Mac_Guffin wrote:SafeAsMilk wrote:I started with MM2, then picked up 1 and then 3 came out. I think 2 and 3 are the best, much like pretty much everyone else. Not because of the gameplay changes -- I can take or leave the charge and slide elements -- but to me they had the most enjoyable, colorful graphics.
I liked the X series a lot, but the simplicity of the original series has always been very appealing to me. From day one the controls were incredibly tight, you can only blame yourself when you die.
Everyone loves 2 and 3. I kind of prefer the Robot Masters of the first game and prefer the gameplay in the later titles everyone hates.
The MM1 robot masters are classic, but I find the level design to be crude and broken compared to 2 and 3. Once you've got the magnet beam, all that waiting you were talking about just disappears. After 2 and 3 it just became kind of standardized and easy, that's why I eventually lost interest anyway. I remember finally playing MM6 years later, and just blowing through it in a couple hours on first play. Seemed like no surprises.
I do like 9 and 10 though, those to me represent the ramping up in difficulty we should have seen instead of just giving us new items/skills that don't really add that much to the game.
To me, they're all good... but I prefer the first 3 X games. I'm not a huge fan of the games after that. Maybe it's just me, but the way he controls in later games doesn't feel as fluid. I played them within minutes of each other and I def. feel a difference.
I think part of the problem is I don't really like X. Not that the original MM had lots of personality or anything, he's basically just an Astro Boy clone. X, on the other hand, is a stick in the mud