natselrox wrote:May I suggest something as basic as Sean B.Carroll's 'Endless Forms Most Beautiful', twistor? It's very hard to try and frame an answer to your questions.
Already sitting in my cart at Amazon!
Moderators: kiore, Blip, The_Metatron
natselrox wrote:May I suggest something as basic as Sean B.Carroll's 'Endless Forms Most Beautiful', twistor? It's very hard to try and frame an answer to your questions.
Mr.Samsa wrote:Yeah I understand that complexity of behavior doesn't necessarily equate to more genetic material, but I thought Twistor was asking about more (and distinctly different) behaviors. So rather than it being a case of a simple code that is like a "keeping adding one more section" rule that gives you the scales on a snake and their source of locomotion, it's more like having a code for a heart, a liver, lungs, etc. So I would have thought that the more biological components you need to create, then the more material you need (that is, when it can't be built using some simple rule; for example, a heart can't be created by adding a rule to a liver that says "create a second liver but make it pump blood").
Is that wrong?
Mr.Samsa wrote:
Anyway, how do these complicated behaviors like (possibly) nest building and kelp gull pecking get passed on? As I said earlier, even though our brains are modified across our lifetime through learning, we are also born with a set of neural networks already in place.....
Both processes rely on selectionist principles, the former through the culling and strengthening of neural connections, and the latter by the culling and selection of individuals that have more adaptive neural networks in place.
Users viewing this topic: No registered users and 1 guest