But before Mead can conjure the ethical dilemmas of bloodless virtual realities, or plumb lionized state violence, he acts as a historian. The military has used video games “at every organizational level for a broad array of purposes,” he writes. It’s had three big aims in this: to recruit soldiers, to train them, and, most recently, to treat their psychological disorders, such as PTSD.
That’s how it’s been since the years after World War II, when the army and commercialized gaming built a collaborative relationship, a kind of military-entertainment complex. It still lives: The military offers funding and technical expertise to game and computer developers, and, in exchange, they give it proprietary technology and technical consulting.
Beginning in 1960 and ending in the 1990s, “the armed forces took the lead in financing, sponsoring, and inventing the specific technology used in video games.” Spacewar!, the title historians consider the first video game, was developed by graduate students at MIT who were funded by the Pentagon. As Mead tells us, the 1962 side project was made on a Programmed Data Processor-1, an early microcomputer. The PDP-1’s manufacturer didn’t have a faux space-battle program in mind—one in which “two players used switches and knobs to maneuver spaceships through the gravity field of a star while firing missiles at each other”—when the hardware was designed, surely. But SpaceWar! gave birth to the navigational controls and monitor-as-sight set-up that would influence all subsequent games.
http://www.theatlantic.com/technology/a ... es/280486/Hmmmm.........
We should probably go for a can of vegetables because not only would it be a huge improvement, you'd also be able to eat it at the end.