Kindergarten children groomed for US war machine.

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Re: Kindergarten children groomed for US war machine.

#241  Postby purplerat » Feb 11, 2016 5:32 pm

Animavore wrote:
purplerat wrote:
Animavore wrote:
purplerat wrote:
So we're back to "blame it on the video games and movies"?

Well I guess if the OP is circa 1991...

Blaming video games for the Department of Defense spending billions on making propaganda video games? :scratch:

Either I'm supposed to be worried about video games turning my kids into a psychopathic murderer or not, right?

I guess not, but I don't think that's what was being argued, but rather the American military complex does spend money on enticing people to join.

You can say that about any army though. Can't say it's the same as "grooming", so I guess it's a goalpost shift.

I don't think anybody would deny that the US military aggressively seeks recruits. The debate is over seeing boogymen any time the military is shown in anything but negative light as "grooming".
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Re: Kindergarten children groomed for US war machine.

#242  Postby Willie71 » Feb 11, 2016 5:57 pm

purplerat wrote:
Animavore wrote:
purplerat wrote:
Animavore wrote:
Blaming video games for the Department of Defense spending billions on making propaganda video games? :scratch:

Either I'm supposed to be worried about video games turning my kids into a psychopathic murderer or not, right?

I guess not, but I don't think that's what was being argued, but rather the American military complex does spend money on enticing people to join.

You can say that about any army though. Can't say it's the same as "grooming", so I guess it's a goalpost shift.

I don't think anybody would deny that the US military aggressively seeks recruits. The debate is over seeing boogymen any time the military is shown in anything but negative light as "grooming".


Bullshit.
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Re: Kindergarten children groomed for US war machine.

#243  Postby purplerat » Feb 11, 2016 6:02 pm

Willie71 wrote:
purplerat wrote:
Animavore wrote:
purplerat wrote:
Either I'm supposed to be worried about video games turning my kids into a psychopathic murderer or not, right?

I guess not, but I don't think that's what was being argued, but rather the American military complex does spend money on enticing people to join.

You can say that about any army though. Can't say it's the same as "grooming", so I guess it's a goalpost shift.

I don't think anybody would deny that the US military aggressively seeks recruits. The debate is over seeing boogymen any time the military is shown in anything but negative light as "grooming".


Bullshit.

That's exactly what it is. That's why the OP has to conflate a simply survey question with an alleged recruiting effort 25 years apart to make it's point. If it's so ubiquitous way not simply point to the lesson that preceded the survey rather than have to dig back a quarter of a century?
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Re: Kindergarten children groomed for US war machine.

#244  Postby Willie71 » Feb 11, 2016 6:04 pm

But before Mead can conjure the ethical dilemmas of bloodless virtual realities, or plumb lionized state violence, he acts as a historian. The military has used video games “at every organizational level for a broad array of purposes,” he writes. It’s had three big aims in this: to recruit soldiers, to train them, and, most recently, to treat their psychological disorders, such as PTSD.

That’s how it’s been since the years after World War II, when the army and commercialized gaming built a collaborative relationship, a kind of military-entertainment complex. It still lives: The military offers funding and technical expertise to game and computer developers, and, in exchange, they give it proprietary technology and technical consulting.

Beginning in 1960 and ending in the 1990s, “the armed forces took the lead in financing, sponsoring, and inventing the specific technology used in video games.” Spacewar!, the title historians consider the first video game, was developed by graduate students at MIT who were funded by the Pentagon. As Mead tells us, the 1962 side project was made on a Programmed Data Processor-1, an early microcomputer. The PDP-1’s manufacturer didn’t have a faux space-battle program in mind—one in which “two players used switches and knobs to maneuver spaceships through the gravity field of a star while firing missiles at each other”—when the hardware was designed, surely. But SpaceWar! gave birth to the navigational controls and monitor-as-sight set-up that would influence all subsequent games.


http://www.theatlantic.com/technology/a ... es/280486/


Hmmmm.........
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Re: Kindergarten children groomed for US war machine.

#245  Postby laklak » Feb 11, 2016 6:07 pm

So? Military research and development has driven much of historical technological change. We're a warlike species.

Not as warlike as Klingons, of course, but hardly pikers.
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Re: Kindergarten children groomed for US war machine.

#246  Postby Animavore » Feb 11, 2016 6:08 pm

Porn has influenced much technology too. There is hope for us.
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Re: Kindergarten children groomed for US war machine.

#247  Postby purplerat » Feb 11, 2016 6:11 pm

Willie71 wrote:
But before Mead can conjure the ethical dilemmas of bloodless virtual realities, or plumb lionized state violence, he acts as a historian. The military has used video games “at every organizational level for a broad array of purposes,” he writes. It’s had three big aims in this: to recruit soldiers, to train them, and, most recently, to treat their psychological disorders, such as PTSD.

That’s how it’s been since the years after World War II, when the army and commercialized gaming built a collaborative relationship, a kind of military-entertainment complex. It still lives: The military offers funding and technical expertise to game and computer developers, and, in exchange, they give it proprietary technology and technical consulting.

Beginning in 1960 and ending in the 1990s, “the armed forces took the lead in financing, sponsoring, and inventing the specific technology used in video games.” Spacewar!, the title historians consider the first video game, was developed by graduate students at MIT who were funded by the Pentagon. As Mead tells us, the 1962 side project was made on a Programmed Data Processor-1, an early microcomputer. The PDP-1’s manufacturer didn’t have a faux space-battle program in mind—one in which “two players used switches and knobs to maneuver spaceships through the gravity field of a star while firing missiles at each other”—when the hardware was designed, surely. But SpaceWar! gave birth to the navigational controls and monitor-as-sight set-up that would influence all subsequent games.


http://www.theatlantic.com/technology/a ... es/280486/


Hmmmm.........

More boogymen.

What a shock that the military had a hand in developing advance technologies. Now we are supposed to be afraid that all video games are grooming our kids for a military career.
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Re: Kindergarten children groomed for US war machine.

#248  Postby Boyle » Feb 11, 2016 6:12 pm

Willie71 wrote:
But before Mead can conjure the ethical dilemmas of bloodless virtual realities, or plumb lionized state violence, he acts as a historian. The military has used video games “at every organizational level for a broad array of purposes,” he writes. It’s had three big aims in this: to recruit soldiers, to train them, and, most recently, to treat their psychological disorders, such as PTSD.

That’s how it’s been since the years after World War II, when the army and commercialized gaming built a collaborative relationship, a kind of military-entertainment complex. It still lives: The military offers funding and technical expertise to game and computer developers, and, in exchange, they give it proprietary technology and technical consulting.

Beginning in 1960 and ending in the 1990s, “the armed forces took the lead in financing, sponsoring, and inventing the specific technology used in video games.” Spacewar!, the title historians consider the first video game, was developed by graduate students at MIT who were funded by the Pentagon. As Mead tells us, the 1962 side project was made on a Programmed Data Processor-1, an early microcomputer. The PDP-1’s manufacturer didn’t have a faux space-battle program in mind—one in which “two players used switches and knobs to maneuver spaceships through the gravity field of a star while firing missiles at each other”—when the hardware was designed, surely. But SpaceWar! gave birth to the navigational controls and monitor-as-sight set-up that would influence all subsequent games.


http://www.theatlantic.com/technology/a ... es/280486/


Hmmmm.........

Hmmmm what?
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Re: Kindergarten children groomed for US war machine.

#249  Postby Skinny Puppy » Feb 11, 2016 7:26 pm

purplerat wrote:
Mike_L wrote:
Access to schools isn't the only route into children's lives, however. The Department of Defense spends billions each year on video game development, as Mead's book documents. The Army has even developed its own realistic simulation game, "America's Army," and recruiters give kids access to trailers full of video game consoles where they can play it.


If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.


Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.
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Re: Kindergarten children groomed for US war machine.

#250  Postby ED209 » Feb 11, 2016 7:31 pm

purplerat wrote:
Mike_L wrote:
Access to schools isn't the only route into children's lives, however. The Department of Defense spends billions each year on video game development, as Mead's book documents. The Army has even developed its own realistic simulation game, "America's Army," and recruiters give kids access to trailers full of video game consoles where they can play it.


If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.


Of course, the quote doesn't say that billions are spent on "America's army" as absolutely everyone who cares to actually read it should be able to see.
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Re: Kindergarten children groomed for US war machine.

#251  Postby purplerat » Feb 11, 2016 7:32 pm

Skinny Puppy wrote:
purplerat wrote:
Mike_L wrote:
Access to schools isn't the only route into children's lives, however. The Department of Defense spends billions each year on video game development, as Mead's book documents. The Army has even developed its own realistic simulation game, "America's Army," and recruiters give kids access to trailers full of video game consoles where they can play it.


If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.


Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.

I'm guessing they are bundling in all kinds of other computer and simulation R&D not related to developing video games into that number. I don't expect that it's an honest accounting by any means. America's Army is a pretty run of the mill shooter using the Unreal engine so it's not like they even developed any new technology for the game. It's not even a noteworthy title within the genre.
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Re: Kindergarten children groomed for US war machine.

#252  Postby The_Metatron » Feb 11, 2016 7:33 pm

Skinny Puppy wrote:
purplerat wrote:
Mike_L wrote:
Access to schools isn't the only route into children's lives, however. The Department of Defense spends billions each year on video game development, as Mead's book documents. The Army has even developed its own realistic simulation game, "America's Army," and recruiters give kids access to trailers full of video game consoles where they can play it.

If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.

Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.

That Google thing is a tough one. Let me dig that up for you:

Oh, yeah. Here it is (30 seconds later):

http://comptroller.defense.gov/Portals/ ... erview.pdf

Not billions. Hundreds of millions. Just over $1.6 billion. See page 143.
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Re: Kindergarten children groomed for US war machine.

#253  Postby purplerat » Feb 11, 2016 7:36 pm

ED209 wrote:
purplerat wrote:
Mike_L wrote:
Access to schools isn't the only route into children's lives, however. The Department of Defense spends billions each year on video game development, as Mead's book documents. The Army has even developed its own realistic simulation game, "America's Army," and recruiters give kids access to trailers full of video game consoles where they can play it.


If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.


Of course, the quote doesn't say that billions are spent on "America's army" as absolutely everyone who cares to actually read it should be able to see.

The quote about "billions each year" is sandwiched between discussion of America's Army and "route into children's lives". The implication is pretty clear. I get that when dishonesty serves your purpose it's easy to look the other way though.
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Re: Kindergarten children groomed for US war machine.

#254  Postby purplerat » Feb 11, 2016 7:42 pm

The_Metatron wrote:
Skinny Puppy wrote:
purplerat wrote:
Mike_L wrote:

If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.

Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.

That Google thing is a tough one. Let me dig that up for you:

Oh, yeah. Here it is (30 seconds later):

http://comptroller.defense.gov/Portals/ ... erview.pdf

Not billions. Hundreds of millions. Just over $1.6 billion. See page 143.

Maybe your Google-thing works differently than mine. Mine shows 1.6 billion in total "Recruiting, Advertising, and Examining", not video game development.
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Re: Kindergarten children groomed for US war machine.

#255  Postby ED209 » Feb 11, 2016 7:46 pm

purplerat wrote:
ED209 wrote:
purplerat wrote:
Mike_L wrote:


If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.


Of course, the quote doesn't say that billions are spent on "America's army" as absolutely everyone who cares to actually read it should be able to see.

The quote about "billions each year" is sandwiched between discussion of America's Army and "route into children's lives". The implication is pretty clear. I get that when dishonesty serves your purpose it's easy to look the other way though.


There is no dishonesty, except in your now-willful and intentional misrepresentation of the quoted passage.

If it were me that had made the error of reading comprehension, I'd be capable of admitting it.
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Re: Kindergarten children groomed for US war machine.

#256  Postby purplerat » Feb 11, 2016 7:50 pm

ED209 wrote:
purplerat wrote:
ED209 wrote:
purplerat wrote:
If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.


Of course, the quote doesn't say that billions are spent on "America's army" as absolutely everyone who cares to actually read it should be able to see.

The quote about "billions each year" is sandwiched between discussion of America's Army and "route into children's lives". The implication is pretty clear. I get that when dishonesty serves your purpose it's easy to look the other way though.


There is no dishonesty, except in your now-willful and intentional misrepresentation of the quoted passage.

If it were me that had made the error of reading comprehension, I'd be capable of admitting it.

Please show where they are spending "billions a year" on video games. The only way they are getting that number is if any computer or simulation technology is being included. And yes I call labeling any computer or simulation development "video games" dishonest.
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Re: Kindergarten children groomed for US war machine.

#257  Postby Boyle » Feb 11, 2016 7:51 pm

The_Metatron wrote:
Skinny Puppy wrote:
purplerat wrote:
Mike_L wrote:

If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.

Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.

That Google thing is a tough one. Let me dig that up for you:

Oh, yeah. Here it is (30 seconds later):

http://comptroller.defense.gov/Portals/ ... erview.pdf

Not billions. Hundreds of millions. Just over $1.6 billion. See page 143.

That's for all recruitment, not just development of a video game. It's disingenuous to claim that the DoD spends billions developing video games, which is what the quotation provided by Mike_L states.
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Re: Kindergarten children groomed for US war machine.

#258  Postby Skinny Puppy » Feb 11, 2016 7:52 pm

The_Metatron wrote:
Skinny Puppy wrote:
purplerat wrote:
Mike_L wrote:

If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.

Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.

That Google thing is a tough one. Let me dig that up for you:

Oh, yeah. Here it is (30 seconds later):

http://comptroller.defense.gov/Portals/ ... erview.pdf

Not billions. Hundreds of millions. Just over $1.6 billion. See page 143.


Sorry, but the quoted part says:

The Department of Defense spends billions each year on video game development, as Mead's book documents.


So do they or don’t they? And I’m not talking about one game, the quote infers that money (billions) is being spent on video games.
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Re: Kindergarten children groomed for US war machine.

#259  Postby MarkP80 » Feb 11, 2016 8:54 pm

Willie71 wrote:



Explaining away a single incident within a pattern isn't intellectually honest, is it?


Isn't this the same argument 9/11 truthers use?
Or just about any conspiracy theorist for that matter?

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Re: Kindergarten children groomed for US war machine.

#260  Postby The_Metatron » Feb 11, 2016 10:01 pm

Skinny Puppy wrote:
The_Metatron wrote:
Skinny Puppy wrote:
purplerat wrote:
If the DOD is spending "billions each year" on developing "America's Army" then I see a bigger issue with wasteful spending than whatever influence it might have on some kids. Even the biggest AAA titles don't get anywhere near "billions each year" in development cost. Fuck, for that much money they could just buy the CoD franchise and actually have a game people want to play.

Perhaps it’s trillions of dollars a year? :scratch:

I’d love :heart: to see the actual (verifiable) data for that ‘billions of dollars per year claim’.

That Google thing is a tough one. Let me dig that up for you:

Oh, yeah. Here it is (30 seconds later):

http://comptroller.defense.gov/Portals/ ... erview.pdf

Not billions. Hundreds of millions. Just over $1.6 billion. See page 143.

Sorry, but the quoted part says:

The Department of Defense spends billions each year on video game development, as Mead's book documents.

So do they or don’t they? And I’m not talking about one game, the quote infers that money (billions) is being spent on video games.

I don't know. I didn't make that budget. Don't know who Mead is. Probably don't care much.
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