DarthHelmet86 wrote:I couldn't make my bard, who was better at picking locks (or disable device) than the rogue was and could buff the crap out of the party as well and was good enough at ranged combat to help in any combat. As well as being able to use his rapier to devastating effect when needed. Lets not forget how he could also talk us past a lot of obstacles. Charisma doesn't have to be a dump stat.
In 4E, it isn't. I don't see how this character is unmakeable. Here's the bard. One feat in Skill training grants the Thievery skill.
DarthHelmet86 wrote:I couldn't make my frontline cleric who was not maxed on wisdom, instead had higher con and strength, he used his limited spells to buff himself so he could wreck absolute house. He once won a bar fight while naked.
Well for starters, I'm fairly sure one of the two basic builds for cleric is based around strength.
But here is where I think you are looking at the problem in the wrong way. You want a divine-based character who can fill the frontline combatant role. A priestly pugilist. The gods' legbreaker. In 4E terms, a divine defender: you want a paladin, not a cleric.
DarthHelmet86 wrote:I doubt I could make my Dwavern Ranger who used a trident and rode a giant spider. He would often be in the front of the group with his trident planted in the ground to stop charging enemies. He never used ranged combat, underground there isn't often enough room for it so his clan focused on melee and spiders of course.
Fighter with the mounted combat feat.
DarthHelmet86 wrote:My mates gnome barbarian would more than likely be out as well, he didn't wear armour and used a great sword and longbow.
There's no rule that says your character has to wear armor. It is less advantageous for them to not do so, but this was the case in previous editions as well. In fact, since AC in 4E improves with level progression and enchanted cloth is a standard option the unarmored warrior is more viable in 4E than in any other edition. As far as a gnome being a barbarian, that seems more a roleplaying issue than a rules one. Come up with a feasible backstory and your mother's brother is named Robert.
DarthHelmet86 wrote:And my other mates fighter that was dex focused and who multiclassed into sorcerer. He wore the lightest armour he could and used mage armour to almost make himself untouchable. I had plans that later in the game I would reveal he was half dragon for a nice bit of roleplaying to explain the sorcerer powers and why I let his race favoured class be sorcerer.
Again, you are looking at the problem from the wrong end. Don't look at the class and try and figure out how to tweak it based on what you want the character to be able to do. Look at what you want the character to be able to do and pick the class accordingly. If you want a dex-based warrior in 4E, you want a rogue, not a fighter. The sorcerer class also explicitly has a "draconic" path available to it. If the character story is an agile warrior who discovers mystic abilities linked to his draconic ancestors as he progresses, a rogue multiclassing into draconic sorcerer seems a pretty obvious path to take. Alternatively, the swordmage class provides an arcane warrior character from the get-go.