Matt8819 wrote:Licensing fees for any third party software assets, marketing costs, distribution costs, building and maintaining the servers for online play(or renting them from somewhere), keeping the computers and networks the game itself is being designed on running... Lots of shit.
Sent from my phone, somehow.
That is structure thanks. How about % for each segment? Like cost of development in comparison to marketing cost. If I knew they spend $150m on marketing, for example, I would not buy it.
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edit: List of most expensive video games to develop - http://en.wikipedia.org/wiki/List_of_mo ... to_develop
estimated (pulled out of ass?) $360m marketing cost .. alright.
And related:
In 2009, EA executive Rich Hilleman indicated in a speech that his company "now typically spends two or three times as much on marketing and advertising as it does on developing a game." This formula is not necessarily applicable to every potential blockbuster game—a "AAA game", in gaming parlance—or to every company, but it is fair to say the break-even point for the average AAA game is well above the development budget. - http://kotaku.com/how-much-does-it-cost ... 1501413649