Thomas Eshuis wrote:DarthHelmet86 wrote:Pokemon Go is out in some places and more are coming live. Been playing it alongside the wife, a lot of fun on my walks and it was a nice calming thing when I went to the shops.
I could be wrong, but from the trailer it seems to be infected with typical micro transaction bullshit.
It has them for buying credits, that can than be used to buy items. So far I have gotten plenty of items from visiting Pokestops and levelling. I think I read you can also earn credits in game to buy those items. Microtransactions don't bother me, they help people who have the money but not the time to get further ahead faster. I have the time to wait it out as long as they don't make it too obnoxious.
Temple of Elemental Evil is both amazing and utter shite. And to me it comes from the same mistake all CRPGs make, they lack a DM. There is only the mechanical rules, the dice, the stats the rules as black and white law. To me the joy of tabletop RPGs is the freedom the players have. The rules help a DM guide the game, lets them know the best way to work out if something succeeds or fails and what happens to the players either way. In my games I am very in favour of players never saying things like "I roll my perception skill" or "I use my detect traps skill" instead I prefer "I don't trust this room, I give it a good lookig over" and "Hey guys I am sure this is trapped, I take some time to see if I can find it and disarm it". The DM then tells them what to roll or even just says what dice to roll and works it out never letting the player know exactly what happened rules wise.
But that is just me. ToEE does a good job of converting DnD to the computer in a mostly sane way. Trokia always made mistakes with their games, bugs, bad UI, something was always just not right. But the over all game was amazing and you could fall in love with it no matter how much work it was at times. Arcanum is a game I would love to see a sequel to its world is one of my all time favourites and shows what the team could do without preset lore guiding them.