So, here's the Kingdom of Denmark at the beginning of the game:
There's Holstein to the south, a very jarring pink that we will need to do something about as soon as possible.
To our North lies the Kingdom of Norway - a steadfast, placid sort of nation. I expect they'll be doing absolutely nothing until I finally convince them we'd work better under my rule.
Our other personal union lies to the North East. Sweden; our dear friend, compatriot, brother in arms.... and is just itching to stab us in the back.
The problem is twofold. Denmark's economy is weak, and their manpower & forcelimits are not impressive. Sweden knows it's the big boy in this relationship, and it's going to be very hard to convince them otherwise.
As I see it, there are 3 possibilities here. Either: let Sweden go its own merry way, let Sweden insult and break the union, then reclaim the union with a cassus belli also taking some provinces to rebalance the forcelimits in our favour. The last way is to grow quickly to increase those forcelimits and standing army to a reasonable enough size that Sweden stops its whinging.
As a positive corollary to this strategy, when Unions are in a mutual war, they don't spam each other with insults. However, it makes inheritance a lot more difficult, and then there's the obvious dangers of war weariness and being spanked back to the stone age by large invasion forces.
So something must be done if I want to play Warmonger.... but what? Well, let's look at the economy.
As the first pic shows, we have a meagre 49 ducats, we lose 1.01 per month, but our net gain is a whopping 16.52 ducats!
Looking in the ledger, I find that most of our income is from taxes - and it's probably not going to change for a while.
So here's the only answer: Minting.
Now, I know from my own experience and from reading here that people avoid minting like the plague when it accrues inflation. Inflation just looks scary, with its spiralling costs. But that cost is there for a reason - it makes you far stronger than you ought to be. I think there's an important maxim with inflation in this game: if you gain inflation by minting towards an objective, then it's fine. It's when you are gaining inflation just to stay afloat that's the problem. Really, 10% more isn't an awful lot if you can recover that quickly by improving your holdings, and therefore income.
So I am going to mint. Luckily, there was a level 2 Master of the Mint - that 0.04% might not be a lot, but every little helps at this point. I am going to mint enough to build a stack of 15 units - 60% inf and 40% cav.
I am also going to be building a ship every year because I intend to make this my personal pond. The Rome of the North!
I am also aware that my technology is going to suffer in the early game - this is unavoidable when balanced by the benefits of expansion.
So, now I've decided a general strategy, I need to look at my sliders:
Denmark have rather middle of the road sliders. I actually think this is quite nice as you can start to put your strategies into play immediately. However, it also means that you are probably far away from your goals.
I expect that we'll see narrowminded, plutocracy, free subjects, and possibly even naval from the other 2 players here. For a western nation, these are the strong slider moves. However, I think I am going to stay fairly aristocratic - I want tyranny, and no one does tyranny better than a feudal state.
I am also going to do something highly contentious. I am going to move towards Serfdom. While I ultimately want free subjects as it's much more powerful, there is 1 primary reason: Adopt Vornedskap decision adds 10% tax income (but you need to be on serf-free -2). It's not a lot, but it's thematic and I'd never heard of it before looking at the game. I don't plan on moving my sliders there, but you usually get a lot of event choices in the game where you either pay a small amount of money, or get aristocratic/serfdom gain - so I plan to get there for free, then use later slider moves to bring it back to freer subjects.
Fortunately, this strategy actually ties in partly, as I will need cheap troops in the early game. Really, they're just for show to keep Sweden off my back, and to grab some choice lands
I will focus on centralising my Kingdom, and improving the quality and offensiveness of my troops. Naval can stay where it is for now, but if I get an event, I will move towards land.
And that's the pre-game natter done. My first move is to buy a low level admiral, send my boats out to the Oresund to await my 3 troops being loaded.
And declare war on the Teutonic Order.
/cliffhanger