Spearthrower wrote:Fallible wrote:One thing which I'm having real problems with is the inability to pan up or out with the camera so I can get a look at my surroundings. I'm having to take breaks because it makes me feel ill. Also, I think I must be doing something very wrong, because I keep dying over and over again.
If you're playing a demon hunter, I guess the idea is not to be hit. Do you get anything that slows down a bunch of enemies? You can start the battle with that, then follow it up with more AoE damage.
Yeah, that's what I did, the first defensive skill you get is caltrops, a trap that snares enemies 60% when they walk on it. The first rune you get ups the snare to a rather nifty 80% (meaning it takes them twice as long to cross the area, the difference is huge), and you can have a large area of the floor mined with them, walking enemies back and forth across the same patch with vault as well if need be. I used a lot of caltrops, even now at lvl 35 I'm still using the 80% snare as my chief discipline spender. Hatred spenders are probably best used on AOE, multi shot with the cost reduction rune is crazy good when you get that, but earlier you can use spike traps as they are placed under the mouse pointer so you can easily bomb large areas of mobs, especially when combined with snares.
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In my own game I decided to try a wholly different playstyle, rather than killing everything I meet and exploring every dungeon I started a wizard and wanted to see how hard the 1 hour first act challenge is... Wow, game is so much more fun played like this, guess that was the key thing I was missing. Only made it past the skeleton king in 53 mins, that's less than 4 acts out of 10 completed... But that was without any gear so it took a good 5mins to DPS him down. With a full set of low level rares it seems quite doable, think I may start working on one.
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Oh, and one more tip, for Fallible, the way the damage works the rings and necks with +2-4 damage on add a HUGE amount of dps, making the game a lot easier. the 2-4 damage is before the attack speed % modifier, the dexterity % modifier and ability % modifiers, so it can easily equate to 30-60 more damage per hit for each ring, neck and weapon with this stat on - before crits.