The original XCOM is being remade

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Re: The original XCOM is being remade

#41  Postby Rome Existed » Sep 25, 2012 10:53 am

I don't get all the hate for the UI that I'm seeing on various forums. It seemed pretty easy to work out for me and has so many different ways of using it, hot keys, mouse click or a button to cycle through the UI options. Some people are actually complaining that there's too many different ways. Um, so what?
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Re: The original XCOM is being remade

#42  Postby DarthHelmet86 » Sep 25, 2012 11:32 am

Rome Existed wrote:I don't get all the hate for the UI that I'm seeing on various forums. It seemed pretty easy to work out for me and has so many different ways of using it, hot keys, mouse click or a button to cycle through the UI options. Some people are actually complaining that there's too many different ways. Um, so what?


Are they people complaining because it isn't the same as the original? I have heard much whining that Time Units are gone but not much about UI...then again I normally only go to retro gaming forums. I tend not to listen to other people about games, I like what I like and don't what I don't I do not need other people to tell me I am right or wrong. I know a few friends that got to play it at Pax and they say it is rather fun and easy to use UI wise, one even made a wall collapse and a dev told him that wasn't meant to happen in the scripted demo they were playing.
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Re: The original XCOM is being remade

#43  Postby Rome Existed » Sep 25, 2012 11:37 am

DarthHelmet86 wrote:
Rome Existed wrote:I don't get all the hate for the UI that I'm seeing on various forums. It seemed pretty easy to work out for me and has so many different ways of using it, hot keys, mouse click or a button to cycle through the UI options. Some people are actually complaining that there's too many different ways. Um, so what?


Are they people complaining because it isn't the same as the original? I have heard much whining that Time Units are gone but not much about UI...then again I normally only go to retro gaming forums. I tend not to listen to other people about games, I like what I like and don't what I don't I do not need other people to tell me I am right or wrong. I know a few friends that got to play it at Pax and they say it is rather fun and easy to use UI wise, one even made a wall collapse and a dev told him that wasn't meant to happen in the scripted demo they were playing.


A lot of people are complaining that the cycling option is only useful for a console and so shouldn't be included in the PC version. But again, so what? If it was the only option I'd be annoyed as a PC user, but they've included 3 different ways at least to control everything in the UI. That's surely a good thing.
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Re: The original XCOM is being remade

#44  Postby DarthHelmet86 » Sep 25, 2012 11:41 am

Rome Existed wrote:A lot of people are complaining that the cycling option is only useful for a console and so shouldn't be included in the PC version. But again, so what? If it was the only option I'd be annoyed as a PC user, but they've included 3 different ways at least to control everything in the UI. That's surely a good thing.


Could be people who don't know there are other options, or people just looking for a reason to whine. I am pretty sure the original X-Com also had a cycling option but can't be sure be a long time since I played it. And even on PC I can see a use for it, "Oh man I can't find my last guy, damn where was he hiding I need to use him...oh I can just cycle to him".

Now my Steam library has three X-Com games, one of which is still a blue rectangle until it is released maybe I should try playing the others again for a bit before hand. See if I can stand to play Terror From the Deep without losing my mind on the first boat terror mission.
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Re: The original XCOM is being remade

#45  Postby Rome Existed » Sep 25, 2012 11:45 am

I have all the XCOM games in my Steam library, including a preorder for this one and the demo. I rock!

And Jesus Christ on a stick the TFTD cruise ship terror missions were impossible.
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Re: The original XCOM is being remade

#46  Postby DarthHelmet86 » Sep 25, 2012 11:49 am

Rome Existed wrote:I have all the XCOM games in my Steam library, including a preorder for this one and the demo. I rock!

And Jesus Christ on a stick the TFTD cruise ship terror missions were impossible.


Damn right they were, I think I did one. Not saying I beat it, I started it went crazy trying to not die, gave up on TFTD. I thought Enemy Unknown was hard enough, TFTD punched me in the mouth and told me to man up.

I could buy the other X-Coms but I don't know if I would want to play them. I have heard that one of the last three was pretty good or at least okay but I don't know which one.
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Re: The original XCOM is being remade

#47  Postby Rome Existed » Sep 25, 2012 12:10 pm

Apocalypse
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Re: The original XCOM is being remade

#48  Postby Wuffy » Sep 27, 2012 3:48 am

Right well.. I pre ordering this little thing then. Saw the Preview by TotalBiscuit, I was highly impressed. The two action dynamic makes me happy actually I just hope there's a fair bit of load out customisation and that there's lots to do at the home base.

I really enjoyed the "UFO" series of games but even on a bad ass computer the missions took FOREVER to load.
Hmmm Maybe I will reinstal UFO afterlight tonight actually now I have an even brand spankier new computer to play it on.
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Re: The original XCOM is being remade

#49  Postby DarthHelmet86 » Sep 27, 2012 4:05 am

I saw a bit of the base side, seems there is stuff to do there. Some of it towards training troops and others towards the science part of it. I know that the pre-order unlocks on Steam have given a bit more unit visual customisation (colour customisation of the units that is), but I think each unit is locked into a certain class and how that affects what weapons they can use I don't know. Perhaps it is just that each class works best with certain weapons but you can give them others or maybe it is they can only use a set group of weapons.
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Re: The original XCOM is being remade

#50  Postby Rome Existed » Sep 27, 2012 5:28 am

You get rookies. How they do as rookies it seems determines what role they get put into. Not sure how it works. I guess if they pull of some awesome shots they become snipers or whatever. Each class has access to certain weapons and special abilities. Can't give a sniper rifle to a heavy, etc and snipers can't use the rocket launcher perk.
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Re: The original XCOM is being remade

#51  Postby DarthHelmet86 » Sep 27, 2012 5:39 am

I wonder how that works with alien weapons, hopefully we still get to use them. And I wonder how weapon research goes, if there is any. I saw a clip of an alien being "researched" on so I assume there is still research in the game of some sort.
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Re: The original XCOM is being remade

#52  Postby Rome Existed » Sep 27, 2012 8:02 am

Yeah, lots of research it seems. And different weapon research depending if the alien is killed (their weapons explode when they're killed) or taken alive (no exploding weapon).
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Re: The original XCOM is being remade

#53  Postby DarthHelmet86 » Sep 27, 2012 8:06 am

I heard that exploding the aliens means there is less or no chance of getting a dead body to study, I don't know how true that is. I have been trying to not learn too much about the game yet, I want to be surprised a bit when I play.
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Re: The original XCOM is being remade

#54  Postby Rome Existed » Sep 27, 2012 8:37 am

DarthHelmet86 wrote:I heard that exploding the aliens means there is less or no chance of getting a dead body to study, I don't know how true that is. I have been trying to not learn too much about the game yet, I want to be surprised a bit when I play.


From what I've learnt if you use explosives the body and equipment will be destroyed meaning that sometimes you'll have to choose between taking more of your soldiers home or things to use/research.
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Re: The original XCOM is being remade

#55  Postby DarthHelmet86 » Sep 27, 2012 8:41 am

If it is anything like the old games getting enough of the low level aliens to research wont be hard it is getting a live commander that you need to work at. But by then you have the tools at hand and grenades might be less effective anyway at that point.
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Re: The original XCOM is being remade

#56  Postby Rome Existed » Sep 27, 2012 9:01 am

DarthHelmet86 wrote:If it is anything like the old games getting enough of the low level aliens to research wont be hard it is getting a live commander that you need to work at. But by then you have the tools at hand and grenades might be less effective anyway at that point.


I remember in the original losing something like 10 soldiers just so I could take a commander. There were times when it was the last guy left alive that captured him.
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Re: The original XCOM is being remade

#57  Postby DarthHelmet86 » Sep 27, 2012 9:13 am

I have never actually beaten Enemy Unknown, I came close and in fact thought I was getting really lucky I had an entire base killed with only one loss of a unit, the commander the only one left I was sure...then he blew himself up. I gave up not long after I just couldn't spend the time going so slow in each mission, I was getting bored and frustrated. So I went and watched an LP of the game being beaten and went, yep seen the ending played most of the game good enough for me.
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Re: The original XCOM is being remade

#58  Postby Rome Existed » Oct 07, 2012 4:27 am

For quite a long time Steam had the Australian release listed as the 11th. It's now the 12th.

Once again Steam "accidentally" puts in the wrong date for its Australian customers.
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Re: The original XCOM is being remade

#59  Postby Spearthrower » Oct 07, 2012 5:06 am

Not just for the Aussies:

Available: 12 October 2012
This game will unlock in approximately 4 days and 18 hours
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Re: The original XCOM is being remade

#60  Postby DarthHelmet86 » Oct 07, 2012 6:33 am

If you live in the US it is the 9th and from what I can tell Steam rarely ever has a release on 00.00 so if the release was on 11th at 11pm then switching to daylight savings (which the east coast just did) would put it back another day. I have been seeing the 12 since I bought the game but using the time below which is 4 days 17 hours at the moment it is looking to be more like the 13th and in the morning.
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